by Molly Rocket
a complete game development in C(++) from scratch
(Visit our Github Page for more information.)
Build Status | |
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Project Status | |
branch:master |
Agile Board | Status | on | Waffle.io |
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Participate in the development via Waffle.io
This is my take on and progress of the above mentioned (lol)
this is not working yet as intended
- 09/02/2017 : Day10 done
- Now generating timing information in debug mode
- 04/02/2017 - 08/02/2017 : Day6-9
- Implemented Sound Output
- At the moment only a sine-wave output but a clearer sound an ear has never harkened!!
- Implemented Controller and Keyboard Input
- Alt+F4 is now handled by us as well
- Bugfixes
- Perfomance Improvents
- Improved code Readability by moving stuff into a .h file.
- Timing fixes etc.
- Documenation Updates
- The Documentation is now generated upon each build of the latest dayX->master pull-request
- 03/02/2017 : Day 5
- We have finished day 5, reviewed the code and have cleaned up the codebase.
- 02/02/2017 : Day 4
- We are drawing into the window.
- 01//2/2017 : Day 3
- We have created a backbuffer in which we can now paint.
- 30/01/2017 : Day 2
- we have created an actual window in which we either set white or black upon WM_SIZE
- 29/01/17 : Day1 finished and ready for merge
- Added simple MsgBox function
- Compiler options set.
- Documentation is being generated
- 29/01/17 : We are currently on Day 1 and have not actually started yet
- Set up dev environnment.
- Changed approach from emacs based and cmd builds to VS2017 as I prefer it, but it's personal choice.
First of all I had to set up my dev environment. So simply install VS2017 (Community Edition is free and does everything we need it to)
Simply open the solution in VS2017 Build and Run win32_handmade.exe