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From a cursory glance, the conditions for checking if a modifier should be applied is correct; it's moreso the order. The listed modifiers (BP, Attack, Defense, final modifiers, general damage modifiers), are taken from OZY's research, which is considered to be the authoritative research for Gen 7 and is what the simulator itself is using (or minimally should be using).
This may require copying calc/src/mechanics/gen7.ts to calc/src/mechanics/gen6.ts and redoing gen7.ts with the new changes, though a way which shares more code would probably be worth investigation.
The text was updated successfully, but these errors were encountered:
Originally posted by @DaWoblefet on Smogon
This may require copying
calc/src/mechanics/gen7.ts
tocalc/src/mechanics/gen6.ts
and redoinggen7.ts
with the new changes, though a way which shares more code would probably be worth investigation.The text was updated successfully, but these errors were encountered: