This is the final Capstone Project in the Udacity C++ Nanodegree Program.
The project is a battle version for the classic snake game. There are 6 basic rules.
Rule 1: The snake that eats the food will grow in length, increase its score and speed.
Rule 2: The snake can move straight and diagonal.
Rule 2: The snake that has been hit by another snake will lose its body from the crashing point.
Rule 3: The part of body that has been cut will become food for the opponent.
Rule 4: The snake that hits itself loses the game.
Rule 5: The game is over if two snakes hit each other's head. The one with higher score wins the game.
Rule 6: Who gets the 20 score first will win the game.
- cmake >= 3.7
- All OSes: click here for installation instructions
- make >= 4.1 (Linux, Mac), 3.81 (Windows)
- Linux: make is installed by default on most Linux distros
- Mac: install Xcode command line tools to get make
- Windows: Click here for installation instructions
- SDL2 >= 2.0
- All installation instructions can be found here
- Note that for Linux, an
apt
orapt-get
installation is preferred to building from source.
- gcc/g++ >= 5.4
- Linux: gcc / g++ is installed by default on most Linux distros
- Mac: same deal as make - install Xcode command line tools
- Windows: recommend using MinGW
- Clone this repo.
- Make a build directory in the top level directory:
mkdir build && cd build
- Compile:
cmake .. && make
- Run it:
./SnakeGame
.