Fix can't scroll if camera's viewport rect is modified #1029
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Description
When the camera's rect doesn't use the whole screen, scrolling snaps to one of the screen sides. This fixes it.
A quick way to view this problem is to click on the camera and change any of the viewport values. After that, swipping will stop working.
What is the current behavior?
If the camera's rect isn't the default one, the scroll on a swipe element will automatically be performed without any user input. This happens because it's assumed that the viewport matches the camera's viewport rect, but it isn't always true.
What is the new behavior?
Now swipping always works instead of only when the screen rect is ok.
Important Notes
None
Other information
None