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physics_commands
shalliwell edited this page May 25, 2020
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1 revision
Find all gameobjects hit by given physics shape cast
Defined in Fungus.PhysicsCast
Property | Type | Description |
---|---|---|
Position1 | Fungus.Vector3Data | Starting point/origin or centre of shape |
Direction | Fungus.Vector3Data | |
Max Distance | Fungus.FloatData | |
Capsule Position2 | Fungus.Vector3Data | CAPSULE ONLY; end point of the capsule |
Radius | Fungus.FloatData | CAPSULE & SPHERE ONLY |
Box Half Extends | Fungus.Vector3Data | BOX ONLY |
Box Orientation | Fungus.QuaternionData | BOX ONLY |
Layer Mask | UnityEngine.LayerMask | |
Query Trigger Interaction | UnityEngine.QueryTriggerInteraction |
Find all gameobjects hit by given physics shape overlap
Defined in Fungus.PhysicsOverlap
Property | Type | Description |
---|---|---|
Shape | Fungus.PhysicsOverlap+Shape | |
Position1 | Fungus.Vector3Data | Starting point or centre of shape |
Capsule Position2 | Fungus.Vector3Data | CAPSULE ONLY; end point of the capsule |
Radius | Fungus.FloatData | CAPSULE & SPHERE ONLY |
Box Half Extends | Fungus.Vector3Data | BOX ONLY |
Box Orientation | Fungus.QuaternionData | BOX ONLY |
Layer Mask | UnityEngine.LayerMask | |
Query Trigger Interaction | UnityEngine.QueryTriggerInteraction |
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