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Remove Gesture Handler limits on Android #2672
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Original file line number | Diff line number | Diff line change |
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@@ -19,13 +19,10 @@ class GestureHandlerOrchestrator( | |
* traversing view hierarchy and looking for gesture handlers. | ||
*/ | ||
var minimumAlphaForTraversal = DEFAULT_MIN_ALPHA_FOR_TRAVERSAL | ||
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private val gestureHandlers = arrayOfNulls<GestureHandler<*>?>(SIMULTANEOUS_GESTURE_HANDLER_LIMIT) | ||
private val awaitingHandlers = arrayOfNulls<GestureHandler<*>?>(SIMULTANEOUS_GESTURE_HANDLER_LIMIT) | ||
private val preparedHandlers = arrayOfNulls<GestureHandler<*>?>(SIMULTANEOUS_GESTURE_HANDLER_LIMIT) | ||
private val handlersToCancel = arrayOfNulls<GestureHandler<*>?>(SIMULTANEOUS_GESTURE_HANDLER_LIMIT) | ||
private var gestureHandlersCount = 0 | ||
private var awaitingHandlersCount = 0 | ||
private val gestureHandlers = arrayListOf<GestureHandler<*>>() | ||
private val awaitingHandlers = arrayListOf<GestureHandler<*>>() | ||
private val preparedHandlers = arrayListOf<GestureHandler<*>>() | ||
private val handlersToCancel = arrayListOf<GestureHandler<*>>() | ||
private var isHandlingTouch = false | ||
private var handlingChangeSemaphore = 0 | ||
private var finishedHandlersCleanupScheduled = false | ||
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@@ -60,23 +57,10 @@ class GestureHandlerOrchestrator( | |
} | ||
} | ||
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private inline fun compactHandlersIf(handlers: Array<GestureHandler<*>?>, count: Int, predicate: (handler: GestureHandler<*>?) -> Boolean): Int { | ||
var out = 0 | ||
for (i in 0 until count) { | ||
if (predicate(handlers[i])) { | ||
handlers[out++] = handlers[i] | ||
} | ||
} | ||
return out | ||
} | ||
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private fun cleanupFinishedHandlers() { | ||
var shouldCleanEmptyCells = false | ||
for (i in gestureHandlersCount - 1 downTo 0) { | ||
val handler = gestureHandlers[i]!! | ||
for (handler in gestureHandlers.reversed()) { | ||
if (isFinished(handler.state) && !handler.isAwaiting) { | ||
gestureHandlers[i] = null | ||
shouldCleanEmptyCells = true | ||
gestureHandlers.remove(handler) | ||
handler.reset() | ||
handler.apply { | ||
isActive = false | ||
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@@ -85,17 +69,12 @@ class GestureHandlerOrchestrator( | |
} | ||
} | ||
} | ||
if (shouldCleanEmptyCells) { | ||
gestureHandlersCount = compactHandlersIf(gestureHandlers, gestureHandlersCount) { handler -> | ||
handler != null | ||
} | ||
} | ||
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finishedHandlersCleanupScheduled = false | ||
} | ||
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private fun hasOtherHandlerToWaitFor(handler: GestureHandler<*>): Boolean { | ||
for (i in 0 until gestureHandlersCount) { | ||
val otherHandler = gestureHandlers[i]!! | ||
for (otherHandler in gestureHandlers) { | ||
if (!isFinished(otherHandler.state) && shouldHandlerWaitForOther(handler, otherHandler)) { | ||
return true | ||
} | ||
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@@ -115,19 +94,16 @@ class GestureHandlerOrchestrator( | |
} | ||
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private fun cleanupAwaitingHandlers() { | ||
awaitingHandlersCount = compactHandlersIf(awaitingHandlers, awaitingHandlersCount) { handler -> | ||
handler!!.isAwaiting | ||
} | ||
awaitingHandlers.removeAll { !it.isAwaiting } | ||
} | ||
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/*package*/ | ||
fun onHandlerStateChange(handler: GestureHandler<*>, newState: Int, prevState: Int) { | ||
handlingChangeSemaphore += 1 | ||
if (isFinished(newState)) { | ||
// if there were handlers awaiting completion of this handler, we can trigger active state | ||
for (i in 0 until awaitingHandlersCount) { | ||
val otherHandler = awaitingHandlers[i] | ||
if (shouldHandlerWaitForOther(otherHandler!!, handler)) { | ||
for (otherHandler in awaitingHandlers) { | ||
if (shouldHandlerWaitForOther(otherHandler, handler)) { | ||
if (newState == GestureHandler.STATE_END) { | ||
// gesture has ended, we need to kill the awaiting handler | ||
otherHandler.cancel() | ||
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@@ -182,21 +158,22 @@ class GestureHandlerOrchestrator( | |
shouldResetProgress = true | ||
activationIndex = this@GestureHandlerOrchestrator.activationIndex++ | ||
} | ||
var toCancelCount = 0 | ||
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// Cancel all handlers that are required to be cancel upon current handler's activation | ||
for (i in 0 until gestureHandlersCount) { | ||
val otherHandler = gestureHandlers[i]!! | ||
for (otherHandler in gestureHandlers) { | ||
if (shouldHandlerBeCancelledBy(otherHandler, handler)) { | ||
handlersToCancel[toCancelCount++] = otherHandler | ||
handlersToCancel.add(otherHandler) | ||
} | ||
} | ||
for (i in toCancelCount - 1 downTo 0) { | ||
handlersToCancel[i]!!.cancel() | ||
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for (otherHandler in handlersToCancel.reversed()) { | ||
otherHandler.cancel() | ||
} | ||
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handlersToCancel.clear() | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Do we need There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I agree - done in da2c421 |
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// Clear all awaiting handlers waiting for the current handler to fail | ||
for (i in awaitingHandlersCount - 1 downTo 0) { | ||
val otherHandler = awaitingHandlers[i]!! | ||
for (otherHandler in awaitingHandlers.reversed()) { | ||
if (shouldHandlerBeCancelledBy(otherHandler, handler)) { | ||
otherHandler.cancel() | ||
otherHandler.isAwaiting = false | ||
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@@ -218,32 +195,31 @@ class GestureHandlerOrchestrator( | |
private fun deliverEventToGestureHandlers(event: MotionEvent) { | ||
// Copy handlers to "prepared handlers" array, because the list of active handlers can change | ||
// as a result of state updates | ||
val handlersCount = gestureHandlersCount | ||
preparedHandlers.clear() | ||
preparedHandlers.addAll(gestureHandlers) | ||
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gestureHandlers.copyInto(preparedHandlers, 0, 0, handlersCount) | ||
// We want to deliver events to active handlers first in order of their activation (handlers | ||
// that activated first will first get event delivered). Otherwise we deliver events in the | ||
// order in which handlers has been added ("most direct" children goes first). Therefore we rely | ||
// on Arrays.sort providing a stable sort (as children are registered in order in which they | ||
// should be tested) | ||
preparedHandlers.sortWith(handlersComparator, 0, handlersCount) | ||
for (i in 0 until handlersCount) { | ||
deliverEventToGestureHandler(preparedHandlers[i]!!, event) | ||
preparedHandlers.sortWith(handlersComparator) | ||
for (handler in preparedHandlers) { | ||
deliverEventToGestureHandler(handler, event) | ||
} | ||
} | ||
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private fun cancelAll() { | ||
for (i in awaitingHandlersCount - 1 downTo 0) { | ||
awaitingHandlers[i]!!.cancel() | ||
for (handler in awaitingHandlers.reversed()) { | ||
handler.cancel() | ||
} | ||
// Copy handlers to "prepared handlers" array, because the list of active handlers can change | ||
// as a result of state updates | ||
val handlersCount = gestureHandlersCount | ||
for (i in 0 until handlersCount) { | ||
preparedHandlers[i] = gestureHandlers[i] | ||
} | ||
for (i in handlersCount - 1 downTo 0) { | ||
preparedHandlers[i]!!.cancel() | ||
preparedHandlers.clear() | ||
preparedHandlers.addAll(gestureHandlers) | ||
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for (handler in gestureHandlers.reversed()) { | ||
handler.cancel() | ||
} | ||
} | ||
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@@ -325,7 +301,7 @@ class GestureHandlerOrchestrator( | |
return parent === wrapperView | ||
} | ||
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fun isAnyHandlerActive() = gestureHandlers.any { it?.state == GestureHandler.STATE_ACTIVE } | ||
fun isAnyHandlerActive() = gestureHandlers.any { it.state == GestureHandler.STATE_ACTIVE } | ||
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/** | ||
* Transforms an event in the coordinates of wrapperView into the coordinate space of the received view. | ||
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@@ -399,27 +375,23 @@ class GestureHandlerOrchestrator( | |
} | ||
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private fun addAwaitingHandler(handler: GestureHandler<*>) { | ||
for (i in 0 until awaitingHandlersCount) { | ||
if (awaitingHandlers[i] === handler) { | ||
return | ||
} | ||
if (awaitingHandlers.contains(handler)) { | ||
return | ||
} | ||
check(awaitingHandlersCount < awaitingHandlers.size) { "Too many recognizers" } | ||
awaitingHandlers[awaitingHandlersCount++] = handler | ||
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awaitingHandlers.add(handler) | ||
with(handler) { | ||
isAwaiting = true | ||
activationIndex = this@GestureHandlerOrchestrator.activationIndex++ | ||
} | ||
} | ||
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private fun recordHandlerIfNotPresent(handler: GestureHandler<*>, view: View) { | ||
for (i in 0 until gestureHandlersCount) { | ||
if (gestureHandlers[i] === handler) { | ||
return | ||
} | ||
if (gestureHandlers.contains(handler)) { | ||
return | ||
} | ||
check(gestureHandlersCount < gestureHandlers.size) { "Too many recognizers" } | ||
gestureHandlers[gestureHandlersCount++] = handler | ||
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gestureHandlers.add(handler) | ||
handler.isActive = false | ||
handler.isAwaiting = false | ||
handler.activationIndex = Int.MAX_VALUE | ||
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@@ -608,7 +580,6 @@ class GestureHandlerOrchestrator( | |
companion object { | ||
// The limit doesn't necessarily need to exists, it was just simpler to implement it that way | ||
// it is also more allocation-wise efficient to have a fixed limit | ||
private const val SIMULTANEOUS_GESTURE_HANDLER_LIMIT = 20 | ||
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// Be default fully transparent views can receive touch | ||
private const val DEFAULT_MIN_ALPHA_FOR_TRAVERSAL = 0f | ||
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Can we modify the collection while iterating over it?
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I'm pretty sure that calling
Collection.reversed()
returns new collection - in that case it should be fine (see docs for context)