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Optimize hot code-paths in uAS #3980
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tomekzaw
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Feb 6, 2023
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Tested on Example app on iOS as well as FabricExample on Android. Everything seems to work just fine except for BokehExample 😢
I think this error was fixed in f156b12 – can I get this approved then 🙏 |
tomekzaw
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Feb 16, 2023
piaskowyk
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Feb 16, 2023
kmagiera
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kmagiera
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Feb 17, 2023
## Summary This PR replaces implementation of shallowEqual – it turns out that the new one despite using Object.keys is 20x faster on hermes (haven't checked JSC). Apparently JIT makes it very hard to measure but the difference can be easily noticed when running examples with gestures e.g., snap and drag. ## Test plan Run snap & drag example on emulator on iOS – with the new implementation it does not stutter.
fluiddot
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Jun 5, 2023
## Summary This is another attempt at optimizing useAnimatedStyle and style updater after software-mansion#3950 got reverted. In this approach we omit Object.assign completely in favor of just using newValues object. Since newValues may contain animation objects, we use one of the initial loops from the updater to extract non-animated-props such that they can be used later on instead of using a call to `filerAnimatedProps`. We also replace `styleDiff` that'd allocate new object by `shallowEqual` that only does comparison. We've been using newValues to update the values anyways and so the diff wasn't used. In addition there was a bug before where we had `if (diff)` check – this wasn't correct as in case there were no changes between the objects, the diff would be an empty object and the check would pass. ## Test plan Tested on a bunch of different examples. Make sure to verify on examples that use animations inside uAS.
fluiddot
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Jun 5, 2023
…ansion#4059) ## Summary This PR replaces implementation of shallowEqual – it turns out that the new one despite using Object.keys is 20x faster on hermes (haven't checked JSC). Apparently JIT makes it very hard to measure but the difference can be easily noticed when running examples with gestures e.g., snap and drag. ## Test plan Run snap & drag example on emulator on iOS – with the new implementation it does not stutter.
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Summary
This is another attempt at optimizing useAnimatedStyle and style updater after #3950 got reverted. In this approach we omit Object.assign completely in favor of just using newValues object. Since newValues may contain animation objects, we use one of the initial loops from the updater to extract non-animated-props such that they can be used later on instead of using a call to
filerAnimatedProps
. We also replacestyleDiff
that'd allocate new object byshallowEqual
that only does comparison. We've been using newValues to update the values anyways and so the diff wasn't used. In addition there was a bug before where we hadif (diff)
check – this wasn't correct as in case there were no changes between the objects, the diff would be an empty object and the check would pass.Test plan
Tested on a bunch of different examples. Make sure to verify on examples that use animations inside uAS.