Releases: soopercool101/BrawlCrate-deprecated
BrawlCrate v0.14
- Adds right-click menu to the model preview window on collision editor
- Adds support for receiving documentation updates (can be turned off in the settings)
- Adds STDT documentation for Big Blue
- Improves STDT documentation for Spear Pillar
- Improves rendering for item spawn zones
- Fixes issue in which the "Delete" button in the collision editor was never clickable
- Fixes issue where under certain conditions module annotations would not properly save
- Fixes issue in which resizing the section editor would not properly resize the hex box
- Fixes issue in which updates with shorter patch notes could not be correctly received by the updater
- No longer shows "Unable to connect to internet" message on startup if updater fails to connect
BrawlCrate v0.13 Hotfix 3
(Hotfix 3)
- Adds module annotation for Brinstar, Rainbow Cruise, Target Test, and Spear Pillar
- Moves settings from the "BrawlBox" namespace to "BrawlCrate"
- Starting now, settings should move with you when upgrading
- Fixes bug in which Section [5] for modules no longer properly parsed children
- Fixes bug in which selecting multiple collision links not directly connected by a plane would not allow deletion
- Fixes bug in which deleting collision links would not flag a coll file as needing saving
(Hotfix 2)
- Fixes hex display bug on non-Windows 10 systems
- Fixes issues with automatic byte selection when searching by module annotation
(Hotfix 1)
- Improves Module Annotation saving/loading to use less storage space
(v0.13)
- Adds Module Annotation System, with default annotations for st_donkey.rel, st_dxpstadium.rel, and st_tbreak.rel
- Improves STDT and other Stage Table parsing, and adds default documentation for a wide variety of STDT files
- Adds "Custom Metal Material Generator" which allows a user-defined custom texture
Full changelog is included in the download.
BrawlCrate v0.13 Hotfix 2
(Hotfix 2)
- Fix hex display bug on non-Windows 10 systems
- Fix issues with automatic byte selection when searching by module annotation
(Hotfix 1)
- Improves Module Annotation saving/loading to use less storage space
(v0.13)
- Adds Module Annotation System, with default annotations for st_donkey.rel, st_dxpstadium.rel, and st_tbreak.rel
- Improves STDT and other Stage Table parsing, and adds default documentation for a wide variety of STDT files
- Adds "Custom Metal Material Generator" which allows a user-defined custom texture
Full changelog is included in the download.
BrawlCrate v0.13 Hotfix 1
(Hotfix 1)
- Improves Module Annotation saving/loading to use less storage space
(v0.13)
- Adds Module Annotation System, with default annotations for st_donkey.rel, st_dxpstadium.rel, and st_tbreak.rel
- Improves STDT and other Stage Table parsing, and adds default documentation for a wide variety of STDT files
- Adds "Custom Metal Material Generator" which allows a user-defined custom texture
Full changelog is included in the download.
BrawlCrate v0.13
- Adds Module Annotation System, with default annotations for st_donkey.rel, st_dxpstadium.rel, and st_tbreak.rel
- Improves STDT and other Stage Table parsing, and adds default documentation for a wide variety of STDT files
- Adds "Custom Metal Material Generator" which allows a user-defined custom texture
Full changelog is included in the download.
BrawlCrate v0.12
- Adds support for offsetting a particular frame on a PAT0, moving frames after it
- Adds support for toggling contextual loop previews in the Model Viewer Settings menu
- Adds toggle for All Overlays at once in the model viewer
- Adds various features, bugfixes, and optimizations to the collision editor
- Improves parsing of Final Smash related variables in the STPM
- Adds support for inputting a single value into a Vector2, 3, or 4 to automatically fill out all subvalues with the inputted one
- Fixes bug in which languages that use "," as a decimal separator would be unable to edit vectors or matrices properly
- Fixes bug in which rendering a gif would always change the loop preview for the animation to "Off"
Full changelog is included in the download.
BrawlCrate v0.11
- Adds support to automatically generate a PAT0 by right clicking a texture with "name.#" format
- Adds support to save ARCs as multi-file stages (STGMARIOPAST, STGMETALGEAR, STGVILLAGE, STGTENGAN)
- Adds support for GET1 and GNDV editing
- Improves REL parsing and editing
- Fixes various bugs with the collision editor
- Fixes bug in which the "Import PNGs with Palettes" setting doesn't properly display as set
- The "Loop Preview" checkbox for BRSTMs now defaults to the loop value of the BRSTM
Full changelog is included in the download.
BrawlCrate v0.10 Hotfix 1
- Adds ability to port known camera variables between STPM files
- Fixed issue in which the "Sort" implementation for BRESGroups would create a hidden duplicated BRESGroup (visible when saving and reopening)
- Fixed issue in which stock textures would sometimes not sort properly
- Fixed issue in which "Disable Bones on Play" could not be enabled from the Model Viewer Settings
If you're still running StageBox, you'll need to download manually from here: https://github.com/soopercool101/BrawlCrate/releases
StageBox Successor: BrawlCrate v0.10
- Updates name and iconography (StageBox -> BrawlCrate)
- Fixes various instabilities with the model counters
- Adds automatic spycloak generation
- Adds 1:1 stage templates
- Adds easy imports of common files
- Adds additional single player parsing
Full changelog is included in the download.
If this automatic updater does not work for StageBox, go here: https://github.com/soopercool101/BrawlCrate/releases/tag/BrawlCrate_v0.10
Also check out the Brawl Stage Compendium for info and research on Stage Modding: https://discord.gg/s7c8763
StageBox v0.9 Hotfix 3
(Hotfix 3)
- Fixes bug in which Hotfix 2 crashed on 32-bit systems
(Hotfix 2)
- Fixes bug in which PAT0's would not properly display if an ARC is opened
- Fixes Common2MiscDataNode saving implementation to match Brawl's
- Added parsing for GIB2 (Item Boxes) nodes in SSE
- Improved parsing for GEG1 (Enemies) nodes in SSE
- Added icons for the following SSE files: GCAM, GIB2, GITM
Full changelog is included in the download.
Also check out the Brawl Stage Compendium for info and research on Stage Modding: https://discord.gg/s7c8763