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#include maps\mp\_utility; | ||
#include common_scripts\utility; | ||
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precache() | ||
{ | ||
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PrecacheMPAnim("pb_hold_idle"); // Default actor stand anim | ||
PrecacheMPAnim("pb_stand_death_chest_blowback"); // Default actor death anim | ||
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// You need to put your own precache in here from the list below. Do not remove what's above. | ||
// YOU CANT JUST PUT EVERYTHING!! Pick 20 anims maximum | ||
// Just copy/paste what you need under this line. It has to be between the { } | ||
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} | ||
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/* | ||
# LIST OF ALL MULTIPLAYER ANIMS YOU NEED | ||
#------------------------- | ||
# MOVEMENT ANIMS | ||
PrecacheMPAnim("pb_pistol_run_fast"); | ||
PrecacheMPAnim("pb_run_fast"); | ||
PrecacheMPAnim("pb_sprint"); | ||
PrecacheMPAnim("pb_sprint_gundown"); | ||
PrecacheMPAnim("pb_sprint_stickgrenade"); | ||
PrecacheMPAnim("pb_sprint_grenade"); | ||
PrecacheMPAnim("pb_sprint_RPG"); | ||
PrecacheMPAnim("pb_sprint_pistol"); | ||
PrecacheMPAnim("pb_sprint_hold"); | ||
PrecacheMPAnim("pb_sprint_akimbo"); | ||
#------------------------- | ||
# DEATH ANIMS | ||
precacheMPAnim("pb_explosive_round_death_leg"); | ||
precacheMPAnim("pb_explosive_round_death_jaw"); | ||
precacheMPAnim("pb_explosive_round_death_chestB"); | ||
precacheMPAnim("pb_explosive_round_death_chestA"); | ||
precacheMPAnim("pb_prone_death_quickdeath"); | ||
precacheMPAnim("pb_crouch_death_headshot_front"); | ||
precacheMPAnim("pb_crouch_death_clutchchest"); | ||
precacheMPAnim("pb_crouch_death_flip"); | ||
precacheMPAnim("pb_crouch_death_fetal"); | ||
precacheMPAnim("pb_crouch_death_falltohands"); | ||
precacheMPAnim("pb_crouchrun_death_drop"); | ||
precacheMPAnim("pb_crouchrun_death_crumple"); | ||
precacheMPAnim("pb_stand_death_spin"); | ||
precacheMPAnim("pb_stand_death_legs"); | ||
precacheMPAnim("pb_stand_death_lowerback"); | ||
precacheMPAnim("pb_stand_death_lowertorso"); | ||
precacheMPAnim("pb_stand_death_head_collapse"); | ||
precacheMPAnim("pb_stand_death_neckdeath_thrash"); | ||
precacheMPAnim("pb_stand_death_neckdeath"); | ||
precacheMPAnim("pb_stand_death_nervedeath"); | ||
precacheMPAnim("pb_stand_death_frontspin"); | ||
precacheMPAnim("pb_stand_death_headchest_topple"); | ||
precacheMPAnim("pb_stand_death_chest_blowback"); | ||
precacheMPAnim("pb_stand_death_chest_spin"); | ||
precacheMPAnim("pb_stand_death_shoulder_stumble"); | ||
precacheMPAnim("pb_stand_death_head_straight_back"); | ||
precacheMPAnim("pb_stand_death_tumbleback"); | ||
precacheMPAnim("pb_stand_death_kickup"); | ||
precacheMPAnim("pb_stand_death_stumbleforward"); | ||
precacheMPAnim("pb_stand_death_leg"); | ||
precacheMPAnim("pb_stand_death_leg_kickup"); | ||
precacheMPAnim("pb_stand_death_headshot_slowfall"); | ||
precacheMPAnim("pb_stand_death_shoulderback"); | ||
precacheMPAnim("pb_death_run_forward_crumple"); | ||
precacheMPAnim("pb_death_run_onfront"); | ||
precacheMPAnim("pb_death_run_stumble"); | ||
precacheMPAnim("pb_death_run_back"); | ||
precacheMPAnim("pb_death_run_left"); | ||
precacheMPAnim("pb_death_run_right"); | ||
precacheMPAnim("MP_shotgun_death_back"); | ||
precacheMPAnim("MP_shotgun_death_front"); | ||
precacheMPAnim("MP_shotgun_death_left"); | ||
precacheMPAnim("MP_shotgun_death_right"); | ||
#------------------------- | ||
# DOLFIN DIVE ANIMS | ||
precacheMPAnim("pb_dive_right"); | ||
precacheMPAnim("pb_dive_right_impact"); | ||
precacheMPAnim("pb_dive_left"); | ||
precacheMPAnim("pb_dive_left_impact"); | ||
precacheMPAnim("pb_dive_back"); | ||
precacheMPAnim("pb_dive_back_impact"); | ||
precacheMPAnim("pb_dive_front"); | ||
precacheMPAnim("pb_dive_front_impact"); | ||
*/ |
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^1Red | ||
^2Green | ||
^3Yellow | ||
^4Blue | ||
^5Cyan | ||
^6Pink | ||
^7White | ||
^8Black |
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