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#222 initial commit
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sortileges authored May 8, 2019
1 parent 7e78020 commit f4763a9
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94 changes: 94 additions & 0 deletions Cinematic mod/_precache.gsc
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#include maps\mp\_utility;
#include common_scripts\utility;

precache()
{

PrecacheMPAnim("pb_hold_idle"); // Default actor stand anim
PrecacheMPAnim("pb_stand_death_chest_blowback"); // Default actor death anim

// You need to put your own precache in here from the list below. Do not remove what's above.
// YOU CANT JUST PUT EVERYTHING!! Pick 20 anims maximum
// Just copy/paste what you need under this line. It has to be between the { }



}


/*
# LIST OF ALL MULTIPLAYER ANIMS YOU NEED
#-------------------------
# MOVEMENT ANIMS
PrecacheMPAnim("pb_pistol_run_fast");
PrecacheMPAnim("pb_run_fast");
PrecacheMPAnim("pb_sprint");
PrecacheMPAnim("pb_sprint_gundown");
PrecacheMPAnim("pb_sprint_stickgrenade");
PrecacheMPAnim("pb_sprint_grenade");
PrecacheMPAnim("pb_sprint_RPG");
PrecacheMPAnim("pb_sprint_pistol");
PrecacheMPAnim("pb_sprint_hold");
PrecacheMPAnim("pb_sprint_akimbo");
#-------------------------
# DEATH ANIMS
precacheMPAnim("pb_explosive_round_death_leg");
precacheMPAnim("pb_explosive_round_death_jaw");
precacheMPAnim("pb_explosive_round_death_chestB");
precacheMPAnim("pb_explosive_round_death_chestA");
precacheMPAnim("pb_prone_death_quickdeath");
precacheMPAnim("pb_crouch_death_headshot_front");
precacheMPAnim("pb_crouch_death_clutchchest");
precacheMPAnim("pb_crouch_death_flip");
precacheMPAnim("pb_crouch_death_fetal");
precacheMPAnim("pb_crouch_death_falltohands");
precacheMPAnim("pb_crouchrun_death_drop");
precacheMPAnim("pb_crouchrun_death_crumple");
precacheMPAnim("pb_stand_death_spin");
precacheMPAnim("pb_stand_death_legs");
precacheMPAnim("pb_stand_death_lowerback");
precacheMPAnim("pb_stand_death_lowertorso");
precacheMPAnim("pb_stand_death_head_collapse");
precacheMPAnim("pb_stand_death_neckdeath_thrash");
precacheMPAnim("pb_stand_death_neckdeath");
precacheMPAnim("pb_stand_death_nervedeath");
precacheMPAnim("pb_stand_death_frontspin");
precacheMPAnim("pb_stand_death_headchest_topple");
precacheMPAnim("pb_stand_death_chest_blowback");
precacheMPAnim("pb_stand_death_chest_spin");
precacheMPAnim("pb_stand_death_shoulder_stumble");
precacheMPAnim("pb_stand_death_head_straight_back");
precacheMPAnim("pb_stand_death_tumbleback");
precacheMPAnim("pb_stand_death_kickup");
precacheMPAnim("pb_stand_death_stumbleforward");
precacheMPAnim("pb_stand_death_leg");
precacheMPAnim("pb_stand_death_leg_kickup");
precacheMPAnim("pb_stand_death_headshot_slowfall");
precacheMPAnim("pb_stand_death_shoulderback");
precacheMPAnim("pb_death_run_forward_crumple");
precacheMPAnim("pb_death_run_onfront");
precacheMPAnim("pb_death_run_stumble");
precacheMPAnim("pb_death_run_back");
precacheMPAnim("pb_death_run_left");
precacheMPAnim("pb_death_run_right");
precacheMPAnim("MP_shotgun_death_back");
precacheMPAnim("MP_shotgun_death_front");
precacheMPAnim("MP_shotgun_death_left");
precacheMPAnim("MP_shotgun_death_right");
#-------------------------
# DOLFIN DIVE ANIMS
precacheMPAnim("pb_dive_right");
precacheMPAnim("pb_dive_right_impact");
precacheMPAnim("pb_dive_left");
precacheMPAnim("pb_dive_left_impact");
precacheMPAnim("pb_dive_back");
precacheMPAnim("pb_dive_back_impact");
precacheMPAnim("pb_dive_front");
precacheMPAnim("pb_dive_front_impact");
*/
8 changes: 8 additions & 0 deletions Cinematic mod/bots.txt
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^1Red
^2Green
^3Yellow
^4Blue
^5Cyan
^6Pink
^7White
^8Black
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