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This is a simple ray-tracer implementation in Rust of Peter Shirley's "Ray Tracing In One Weekend" book. This is the first of the series:
- Ray tracing in one weekend, in Rust
- Ray tracing: the next week, in Rust
- Ray tracing: the rest of your life, in Rust
It serves as a learning tool for understanding the basics of ray tracing and the Rust programming language. Every commit in the code implements a particular chapter. In this way it's easy to follow the progress in the book.
- Clone the repository:
> git clone https://github.com/soumyasen1809/RustRayTracer.git
> cd RustRayTracer
- Build the project:
> cargo build --release
- Run the ray-tracer:
> cargo run
This project is licensed under the GNU GENERAL PUBLIC license. See the LICENSE file for more details.