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Add SymbolInformation.Kind
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This is the first step towards closing #154.

Previously, the only way to determine the type of a symbol was through `SymbolDescriptor.Suffix`. This solution was not ideal since `Suffix` had very coarse grained types, and it was intentionally named "suffix" to indicate it was primarily used to determine the syntax of the symbol (not semantics).

This PR adds a new enum `SymbolInformation.Kind` to add first-class support to determine the type of a symbol.
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olafurpg committed May 23, 2023
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