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This repository contains complete working samples that demonstrate best-practice usage patterns for PlayFab features.

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SOUTHWORKS - PlayFab Samples

This repository contains complete working samples that demonstrate best-practice usage patterns for PlayFab features.

Samples

Sample PlayFab features
Fantasy Soccer Web Application OpenID/Playfab Login, Economy, Inventory management, Automation
PlayFab Azure B2C integration using custom policies Custom ID login/registration
PlayFab Azure B2C integration using ASP.NET Core Identity Login, MSIdentity
Multiplayer Tic-Tac-Toe Matchmaking Queues, Shared Group, Login
P2P Multiplayer Tic-Tac-Toe Matchmaking Queues, PlayFab Party, Login

Multiplayer Tic-Tac-Toe

The Multiplayer Tic-Tac-Toe sample demonstrates how to configure a multiplayer Tic-Tac-Toe game using Unity, PlayFab, Azure Services and Cosmos DB.

This project also has a set of specifics instructions on how to implement these features:

  • How to turn a single player game into multiplayer.
  • How to support Match Lobbies in a multiplayer game.
    • This includes an integration with Cosmos DB to support Match Lobby listing.

As PlayFab's documentation states, Shared Group Data should not be used by groups larger than a dozen or so players, at most.

PlayFab Features

  • Matchmaking Queues. Used to match random players together.
  • Shared Group. Used to store the game state, and for manual matchmaking through Match Lobbies.
  • Basic Login. Used to identify each game instance as a different user.

P2P Multiplayer Tic-Tac-Toe

The P2P Multiplayer Tic-Tac-Toe sample demonstrates how to configure a multiplayer Tic-Tac-Toe game using Unity, PlayFab, Azure Services and Cosmos DB.

This project also has a set of specifics instructions on how to implement these features:

  • How to support Match Lobbies in a multiplayer game.
  • How to turn a single player game into multiplayer.
  • How to use PlayFab Party to manage communication between players.

PlayFab Features

  • Matchmaking Queues. Used to match random players together.
  • PlayFab Party. Used to manage most communications between players during the game.
  • Basic Login. Used to identify each game instance as a different user.

Feedback

Got ideas for samples that you would like to see developed? Let us know at playfab-sw@southworks.com.

License

This repository is covered under the MIT License.

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This repository contains complete working samples that demonstrate best-practice usage patterns for PlayFab features.

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