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Walls are transparent when run in the Unity Editor on the Android platform #187

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jamiebrynes7 opened this issue May 23, 2019 · 0 comments
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A: art Area: This is related to art S: known-issue Status: This is a known issue T: bug Type: This is a bug

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@jamiebrynes7
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jamiebrynes7 commented May 23, 2019

Affects: Release v0.1.4 and up
Internal Ticket: UTY-1592


Description

Running the FPS Starter Project in the Unity Editor with the current platform set as Android leads to the walls being slightly transparent.

Workaround

It renders correctly when running in the Emulator or an Android device.

@jamiebrynes7 jamiebrynes7 added A: art Area: This is related to art S: known-issue Status: This is a known issue T: bug Type: This is a bug labels May 23, 2019
sputn1ck added a commit to sputn1ck/gdk-for-unity-fps-starter-project that referenced this issue Aug 27, 2020
….3.5

Update to unity 2019.3 / spatial 0.3.5
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Labels
A: art Area: This is related to art S: known-issue Status: This is a known issue T: bug Type: This is a bug
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