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PlayerLifecycle integration with the EntityReservationSystem #1315
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improbable-prow-robot
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Mar 12, 2020
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A: player-lifecycle
Area: Player lifecycle feature module
A: playground
Area: Playground
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Mar 12, 2020
paulbalaji
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Code looks fine, few questions about changelog/upgrade guide
workers/unity/Packages/io.improbable.gdk.playerlifecycle/PlayerLifecycleHelper.cs
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Looks fine to me from what I can tell, I agree with the suggested changes on the docs.
.../io.improbable.gdk.playerlifecycle/Systems/PlayerCreation/HandleCreatePlayerRequestSystem.cs
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This was referenced Mar 12, 2020
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…n HandleCreatePlayerRequestSystem
paulbalaji
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jamiebrynes7
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Labels
A: player-lifecycle
Area: Player lifecycle feature module
A: playground
Area: Playground
jira/no-ticket
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Description
Player spawning now uses the EntityReservationSystem to provide a known entityId.
This is added to the
CreatePlayerEntityTemplate
for use in QBI.This is a breaking change.
Tests
Playground tested.
Documentation