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PlayerLifecycle integration with the EntityReservationSystem #1315

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merged 5 commits into from
Mar 13, 2020

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zeroZshadow
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@zeroZshadow zeroZshadow commented Mar 12, 2020

Description

Player spawning now uses the EntityReservationSystem to provide a known entityId.
This is added to the CreatePlayerEntityTemplate for use in QBI.

This is a breaking change.

Tests

Playground tested.

Documentation

  • Changelog
  • Upgrade Guide

@improbable-prow-robot improbable-prow-robot added jira/no-ticket Indicates a PR has no corresponding JIRA ticket size/M Denotes a PR that changes 40-149 lines, ignoring generated files. labels Mar 12, 2020
@improbable-prow-robot improbable-prow-robot added A: player-lifecycle Area: Player lifecycle feature module A: playground Area: Playground labels Mar 12, 2020
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@paulbalaji paulbalaji left a comment

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Code looks fine, few questions about changelog/upgrade guide

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@austinkelmore austinkelmore left a comment

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Looks fine to me from what I can tell, I agree with the suggested changes on the docs.

@zeroZshadow zeroZshadow merged commit 9d0b4c8 into develop Mar 13, 2020
@zeroZshadow zeroZshadow deleted the feature/playerlifecycle-reserved-id branch March 13, 2020 14:29
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A: player-lifecycle Area: Player lifecycle feature module A: playground Area: Playground jira/no-ticket Indicates a PR has no corresponding JIRA ticket size/M Denotes a PR that changes 40-149 lines, ignoring generated files.
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5 participants