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This repository has been archived by the owner on Dec 5, 2018. It is now read-only.

Fix typo in comment #6

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2 changes: 1 addition & 1 deletion workers/unity/Assets/Editor/SnapshotMenu.cs
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ private static void GenerateDefaultSnapshot()
SaveSnapshot(snapshotEntities);
}

// Create and island entity for each island prefab at its given world coordinates
// Create an island entity for each island prefab at its given world coordinates
public static void PopulateSnapshotWithIslandTerrainEntities(ref Dictionary<EntityId, Entity> snapshotEntities, ref int nextAvailableId)
{
foreach(var item in SimulationSettings.IslandsEntityPlacements)
Expand Down