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For Regression:

As of writing the game is an extrememly minimal prototype of the gameplay. A ball bounces between players/bots and checks for a block state each hit.

In this version bots are a Synced Object which are controlled by a single client at a time.

The game can handle multiple players and players joining/leaving.

Warning

As of writing actor custom properties are not properly synced resulting in non-host clients being unable to block the ball. Fix coming next Spatial.io patch.

GOTO

Bot.cs to control the bots and do ai stuff...

List of bots available in BotManager.cs

BallControl.cs to modify how the ball moves and what it does on collision

LocalPlayerControls.cs to modify what the local player can do.

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A game where you bounce a ball back and forth...

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