Virtual reality allows us to disconnect from reality to immerse ourselves in the unreal. But what happens when this virtual reality is also tangible?
This project offers an experience of sensory immersion, the tangibility of which leads us beyond a simple visual observation. We intervene in the world by touching it. The tactile experience is fundamental because becomes a catalyst, who tries to change, all the facets of the virtual reality in which we are placed. What we perceive from the outside, does not represent what we live inside the virtual world.
This project is an attempt to create and establish a strong link between reality and Virtual Reality. In a way the project reflect how to manipulate the reality and influence the virtual world and vice versa. I'm trying to explore what it means to touch some strange materials without seeing our hands and see something happening in a virtual world.
- Create 3 difference environment for each box.
- Bake textures
- Bake animations from Cinema 4D to Unity
- When the user put his hand inside a cube the world is revealed
- Improve the scripts for the serial communication between Unity and Arduino.
- Animate each world.
- Lights.
- End of the experience:
- Check when all the worlds are completely explored.
- Show credits.
- Restart the experience each time some one remove the VR headset.
- Bunch of others things on the scripts:
- Animate lights.
- Move them around.
- Animate light intensity and range and color.
[ ] Maybe add some shadows.
- Arduino mega.
- 4 Capacitive wire + 4 10kΩ resistors + 4 270kΩ resistors.
- 4 Photocells and optic fibre + 4 10kΩ resistors.
- 1 LED stripe.
- 4 Flex sensors + 4 47kΩ resistors.
- 3 Distance sensors Sharp GP2Y0A21YK0F 5 V/DC (10-80cm).
- Put everything together.
Materials:
- Mold
- 4 Silicone mold with 4 flex sensors.
- Fill the mold with:
- Pearl clay or
- Sagex pearls.
- Mold support MDF
- Base MDF
- Buy somo Rhodorsil Additif 11013 from Silitech
Sensors:
- 1 Arduino mega
- 4 Flex
- 4 47kΩ resistors
- Wires from the other boxes
Materials:
- Brush hairs
- Brush hairs support MDF
- 4 MDF pieces to connect the support and the base
- Fiber hairs
- Base MDF
- Wires from the arduino
Sensors:
- 4 Photocells
- 4 10kΩ resistors
- LED
Materials:
Sensors:
- 4 Capacitive wire
- 4 10kΩ resistors
- 4 270kΩ resistors
- 3 plexiglass boxes.
- Make a hole on the wall to support the oculus sensor
- 3 table legs
- holes for the cables.
- base
- Build a box to hide the pc
- Cut 3 pads for the plexiglass holes on the digital cutter
The 3 boxes will be over a special support.
On the CV openspace.
Baking Animations in Cinema4D:
- Bake Nurbs into PLA Cinema 4D Tutorial
- Baking Animated Deformers or Effectors with Point Cache Tag
- Shaders
- Cubemap
- Unity Skyboxes
Serial communication for integrating Arduino and Unity:
SerialCommUnity
- Status
git status
- add all the files
git add .
- Commit
git commit -m "message string"
- Push uploader
git push
- Clone locally
git clone git@github.com:spezialis/DiplomaProject.git
- Recuperer ficher
git pull
- Following steps: pull -> add -> commit -> push
By Stella Speziali
Tangibles Worlds
Lead by Alain Bellet, Gaël Hugo, Cyril Diagne, Christophe Guignard
Assisted by Tibor Udvari, David Roulin
ECAL/Bachelor Media & Interaction Design
University of Art & Design, Lausanne 2017
www.ecal.ch