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minisphere 3.0.8
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Adds repeatable commands to SSJ, as well as a fixing a few bugs in the
engine.
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fatcerberus committed Apr 17, 2016
1 parent 62d2839 commit 4866d61
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8 changes: 8 additions & 0 deletions CHANGELOG.md
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minisphere Changelog
====================

v3.0.8 - April 17, 2016
-----------------------

* Fixes a bug where minisphere would crash instead of showing an error message
if it was unable to create a render context.
* SSJ will now continue with the previous course of action if given a null
command. This only works for certain commands.

v3.0.7 - April 14, 2016
-----------------------

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2 changes: 1 addition & 1 deletion README.md
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========

The latest stable minisphere release at the time of this writing is
**minisphere 3.0.7**, released on Thursday, April 14, 2016. Binaries are
**minisphere 3.0.8**, released on Sunday, April 17, 2016. Binaries are
provided through GitHub, and the latest version is always available for download
here:

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2 changes: 1 addition & 1 deletion VERSION
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3.0.7
3.0.8
2 changes: 1 addition & 1 deletion docs/sphere-api.txt
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Expand Up @@ -31,7 +31,7 @@ GetVersionString()
Returns the engine's version identification string. The string returned will
be in the following format:

v2.0 (minisphere 3.0.7)
v2.0 (minisphere 3.0.8)

GetExtensions()

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2 changes: 1 addition & 1 deletion manpages/cell.1
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.TH CELL 1 "2016-04-14" "minisphere-3.0.7" "minisphere Game Development Kit"
.TH CELL 1 "2016-04-17" "minisphere-3.0.8" "minisphere Game Development Kit"
.SH NAME
cell \- Sphere game compiler and packager
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/minisphere.1
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.TH MINISPHERE 1 "2016-04-14" "minisphere-3.0.7" "minisphere JS Game Engine"
.TH MINISPHERE 1 "2016-04-17" "minisphere-3.0.8" "minisphere JS Game Engine"
.SH NAME
minisphere \- a Sphere-compatible JavaScript game engine
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/spherun.1
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.TH SPHERUN 1 "2016-04-14" "minisphere-3.0.7" "minisphere Game Development Kit"
.TH SPHERUN 1 "2016-04-17" "minisphere-3.0.8" "minisphere Game Development Kit"
.SH NAME
spherun \- run a Sphere game in a dev-friendly environment
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/ssj.1
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.TH SSJ 1 "2016-04-14" "minisphere-3.0.7" "minisphere Game Development Kit"
.TH SSJ 1 "2016-04-17" "minisphere-3.0.8" "minisphere Game Development Kit"
.SH NAME
ssj \- a JavaScript CLI debugger for minisphere
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion setup/minisphere.iss
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#define AppName "minisphere"
#define AppPublisher "Fat Cerberus"
#define AppVersion2 "3.0"
#define AppVersion3 "3.0.7"
#define AppVersion3 "3.0.8"

; to create a bundle with Sphere Studio, copy the Sphere Studio binaries
; into msw/ide/ before building the installer.
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9 changes: 9 additions & 0 deletions src/debian/changelog
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minisphere (3.0.8) trusty; urgency=low

* Fixes a bug where minisphere would crash instead of showing an error
message if it was unable to create a render context.
* SSJ will now continue with the previous course of action if given a null
command. This only works for certain commands.

-- Bruce Pascoe <fatcerberus@icloud.com> Sun, 17 Apr 2016 00:00:00 -0500

minisphere (3.0.7) trusty; urgency=low

* Fixes an issue where persons with large ignore lists would cause an inordinate
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2 changes: 1 addition & 1 deletion src/plugin/PluginMain.cs
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Expand Up @@ -18,7 +18,7 @@ public class PluginMain : IPluginMain
public string Name { get; } = "minisphere GDK";
public string Author { get; } = "Fat Cerberus";
public string Description { get; } = "Provides support for the minisphere GDK toolchain.";
public string Version { get; } = "3.0.7";
public string Version { get; } = "3.0.8";

internal PluginConf Conf { get; private set; }
internal int Sessions { get; set; }
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4 changes: 2 additions & 2 deletions src/plugin/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("3.0.7.812")]
[assembly: AssemblyFileVersion("3.0.7.812")]
[assembly: AssemblyVersion("3.0.8.812")]
[assembly: AssemblyFileVersion("3.0.8.812")]
2 changes: 1 addition & 1 deletion src/shared/version.h
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#ifndef MINISPHERE__VERSION_H__INCLUDED
#define MINISPHERE__VERSION_H__INCLUDED

#define VERSION_NAME "3.0.7"
#define VERSION_NAME "3.0.8"
#define PRODUCT_NAME "minisphere " VERSION_NAME

#endif // MINISPHERE__VERSION_H__INCLUDED

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