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miniSphere 4.7.0
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VertexList and IndexList, improved Galileo performance, per-surface
clipping, projection matrices, reusable sockets, and much more!
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fatcerberus committed Jul 21, 2017
1 parent 443b1b0 commit 5909d8b
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4 changes: 2 additions & 2 deletions CHANGELOG.md
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miniSphere Changelog
====================

vX.X.X - TBD
------------
v4.7.0 - July 20, 2017
----------------------

* Adds support for creating 2D (orthographic) and 3D (perspective) projection
matrices.
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2 changes: 1 addition & 1 deletion README.md
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========

The latest stable miniSphere release at the time of this writing is
**miniSphere 4.6.0**, released on Tuesday, July 4, 2017. miniSphere
**miniSphere 4.7.0**, released on Thursday, July 20, 2017. miniSphere
binaries are provided through GitHub, and the latest version is always
available for download here:

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2 changes: 1 addition & 1 deletion RELEASES.md
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Release Notes
=============

miniSphere X.X
miniSphere 4.7
--------------

* The value of `Sphere.Platform` now includes the version number of the engine,
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2 changes: 1 addition & 1 deletion VERSION
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4.6.0
4.7.0
2 changes: 1 addition & 1 deletion docs/cellscript-api.txt
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Expand Up @@ -74,7 +74,7 @@ Sphere.Game [non-replaceable]
Sphere.Platform [read-only]

A string specifying the name and version number of the compiler. For
example, "Cell X.X.X".
example, "Cell 4.7.0".

Sphere.Version [read-only]

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2 changes: 1 addition & 1 deletion docs/sphere2-core-api.txt
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Expand Up @@ -213,7 +213,7 @@ methods for managing execution.
Sphere.Platform [read-only]

A string specifying the name and version number of the engine. For
example, "miniSphere X.X.X".
example, "miniSphere 4.7.0".

Sphere.Version [read-only]
Sphere.APILevel [read-only]
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2 changes: 1 addition & 1 deletion manpages/cell.1
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.TH CELL 1 "xxxx-xx-xx" "miniSphere-X.X.X" "miniSphere Game Development Kit"
.TH CELL 1 "2017-07-20" "miniSphere 4.7.0" "miniSphere Game Development Kit"
.SH NAME
cell \- Sphere v2 game compiler and packager
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/minisphere.1
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.TH MINISPHERE 1 "xxxx-xx-xx" "miniSphere-X.X.X" "miniSphere JS Game Engine"
.TH MINISPHERE 1 "2017-07-20" "miniSphere 4.7.0" "miniSphere JS Game Engine"
.SH NAME
minisphere \- lightweight JavaScript-powered game engine
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/spherun.1
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.TH SPHERUN 1 "xxxx-xx-xx" "miniSphere-X.X.X" "miniSphere Game Development Kit"
.TH SPHERUN 1 "2017-07-20" "miniSphere 4.7.0" "miniSphere Game Development Kit"
.SH NAME
spherun \- run a Sphere game in a dev-friendly environment
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/ssj.1
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.TH SSJ 1 "xxxx-xx-xx" "miniSphere-X.X.X" "miniSphere Game Development Kit"
.TH SSJ 1 "2017-07-20" "miniSphere 4.7.0" "miniSphere Game Development Kit"
.SH NAME
ssj \- the JavaScript debugger for miniSphere
.SH SYNOPSIS
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6 changes: 3 additions & 3 deletions msvs/minisphere.sln
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Majin", "majin.vcxproj", "{905AD0D1-6415-4899-A093-EE53014FD31B}"
EndProject
Global
GlobalSection(Performance) = preSolution
HasPerformanceSessions = true
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(Performance) = preSolution
HasPerformanceSessions = true
EndGlobalSection
EndGlobal
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2 changes: 1 addition & 1 deletion setup/minisphere.iss
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#define AppName "miniSphere"
#define AppPublisher "Fat Cerberus"
#define AppVersion3 "X.X.X"
#define AppVersion3 "4.7.0"

; to create a bundle with Sphere Studio, copy the Sphere Studio binaries
; into msw/ide/ before building the installer.
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