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miniSphere 5.4.2
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A quick patch to get some minor things in order in preparation for
miniSphere 6.0 development.  I know I keep saying that but...
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fatcerberus committed Feb 20, 2020
1 parent cc83249 commit 6071519
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1 change: 0 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -13,7 +13,6 @@ v5.4.2 - February 20, 2020
nonsensical stack trace later if the caller accidentally passes `null`
or `undefined`.


v5.4.1 - January 5, 2020
------------------------

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2 changes: 1 addition & 1 deletion README.md
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========

The latest stable miniSphere release at the time of this writing is
**miniSphere 5.4.1**, released on Sunday, January 5, 2020. miniSphere
**miniSphere 5.4.2**, released on Thursday, Feburary 20, 2020. miniSphere
binaries are provided through GitHub, and the latest version is always
available for download here:

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2 changes: 1 addition & 1 deletion VERSION
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X.X.X
5.4.2
2 changes: 1 addition & 1 deletion manpages/cell.1
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.TH CELL 1 "xxxx-xx-xx" "miniSphere X.X.X" "Sphere Game Development Kit"
.TH CELL 1 "2020-02-20" "miniSphere 5.4.2" "Sphere Game Development Kit"
.SH NAME
cell \- scripted build tool for Sphere game engine games
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/minisphere.1
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.TH MINISPHERE 1 "xxxx-xx-xx" "miniSphere X.X.X" "miniSphere JS Game Engine"
.TH MINISPHERE 1 "2020-02-20" "miniSphere 5.4.2" "miniSphere JS Game Engine"
.SH NAME
minisphere \- lightweight JavaScript-powered game engine
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/spherun.1
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.TH SPHERUN 1 "xxxx-xx-xx" "miniSphere X.X.X" "Sphere Game Development Kit"
.TH SPHERUN 1 "2020-02-20" "miniSphere 5.4.2" "Sphere Game Development Kit"
.SH NAME
spherun \- run a Sphere game in a dev-friendly environment
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/ssj.1
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.TH SSJ 1 "xxxx-xx-xx" "miniSphere X.X.X" "Sphere Game Development Kit"
.TH SSJ 1 "2020-02-20" "miniSphere 5.4.2" "Sphere Game Development Kit"
.SH NAME
ssj - the JavaScript debugger for miniSphere
.SH SYNOPSIS
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4 changes: 2 additions & 2 deletions setup/minisphere.iss
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; solution configurations.
#define AppName "miniSphere"
#define AppPublisher "Fat Cerberus"
#define AppVersion3 "X.X.X"
#define AppVersion4 "0.0.0.0"
#define AppVersion3 "5.4.2"
#define AppVersion4 "5.4.2.3275"

; to create a bundle with Sphere Studio, copy the Sphere Studio binaries
; into msw/ide/ before building the installer.
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2 changes: 1 addition & 1 deletion src/plugin/PluginMain.cs
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Expand Up @@ -16,7 +16,7 @@ public class PluginMain : IPluginMain
{
public string Name { get; } = "miniSphere Support";
public string Description { get; } = "Supports miniSphere and the Sphere v2 toolchain.";
public string Version { get; } = "X.X.X";
public string Version { get; } = "5.4.2";
public string Author { get; } = "Fat Cerberus";

internal PluginConf Conf { get; private set; }
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4 changes: 2 additions & 2 deletions src/plugin/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.0.0")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyVersion("5.4.2.3275")]
[assembly: AssemblyFileVersion("5.4.2.3275")]
2 changes: 1 addition & 1 deletion src/shared/version.h
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#define SPHERE_COMPILER_NAME "Cell"
#define SPHERE_DEBUGGER_NAME "SSj"

#define SPHERE_VERSION "X.X.X"
#define SPHERE_VERSION "5.4.2"

#define SPHERE_API_VERSION 2
#define SPHERE_API_LEVEL 3
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