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miniSphere 5.2.7
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A couple fixes to make syntax errors and module imports easier to debug.
Also a performance tweak.
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fatcerberus committed May 20, 2018
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9 changes: 9 additions & 0 deletions CHANGELOG.md
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miniSphere Changelog
====================

v5.2.7 - May 20, 2018
---------------------

* Improves JavaScript performance by enabling idle processing in ChakraCore.
* Fixes an issue where errors for failed mJS module imports don't include the
filename of the importing module.
* Fixes a bug where Cell doesn't show the offending script filename when a
build fails due to a JavaScript syntax error.

v5.2.6 - May 14, 2018
---------------------

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2 changes: 1 addition & 1 deletion CHECKLIST.md
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* Version number in `src/plugin/Properties/AssemblyInfo.cs`
* Version number and release date in `README.md`
* Version number and release date in manual pages (`manpages/*`)
* Version number and release date in `CHANGELOG.md`
* Version number, release date, and changelog entries in `CHANGELOG.md`
* Version number in `setup/minisphere.iss`


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2 changes: 1 addition & 1 deletion README.md
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========

The latest stable miniSphere release at the time of this writing is
**miniSphere 5.2.6**, released on Monday, May 14, 2018. miniSphere
**miniSphere 5.2.7**, released on Sunday, May 20, 2018. miniSphere
binaries are provided through GitHub, and the latest version is always
available for download here:

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2 changes: 1 addition & 1 deletion VERSION
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X.X.X
5.2.7
2 changes: 1 addition & 1 deletion manpages/cell.1
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.TH CELL 1 "xxxx-xx-xx" "miniSphere X.X.X" "Sphere Game Development Kit"
.TH CELL 1 "2018-05-20" "miniSphere 5.2.7" "Sphere Game Development Kit"
.SH NAME
cell \- Sphere v2 game compiler and packager
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/minisphere.1
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.TH MINISPHERE 1 "xxxx-xx-xx" "miniSphere X.X.X" "miniSphere JS Game Engine"
.TH MINISPHERE 1 "2018-05-20" "miniSphere 5.2.7" "miniSphere JS Game Engine"
.SH NAME
minisphere \- lightweight JavaScript-powered game engine
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/spherun.1
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.TH SPHERUN 1 "xxxx-xx-xx" "miniSphere X.X.X" "Sphere Game Development Kit"
.TH SPHERUN 1 "2018-05-20" "miniSphere 5.2.7" "Sphere Game Development Kit"
.SH NAME
spherun \- run a Sphere game in a dev-friendly environment
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/ssj.1
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.TH SSJ 1 "xxxx-xx-xx" "miniSphere X.X.X" "Sphere Game Development Kit"
.TH SSJ 1 "2018-05-20" "miniSphere 5.2.7" "Sphere Game Development Kit"
.SH NAME
ssj \- the JavaScript debugger for miniSphere
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion setup/minisphere.iss
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; solution configurations.
#define AppName "miniSphere"
#define AppPublisher "Fat Cerberus"
#define AppVersion3 "X.X.X"
#define AppVersion3 "5.2.7"

; to create a bundle with Sphere Studio, copy the Sphere Studio binaries
; into msw/ide/ before building the installer.
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2 changes: 1 addition & 1 deletion src/plugin/PluginMain.cs
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{
public string Name { get; } = "miniSphere Support";
public string Description { get; } = "Supports miniSphere and the Sphere v2 toolchain.";
public string Version { get; } = "X.X.X";
public string Version { get; } = "5.2.7";
public string Author { get; } = "Fat Cerberus";

internal PluginConf Conf { get; private set; }
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4 changes: 2 additions & 2 deletions src/plugin/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.0.0")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyVersion("5.2.7.2859")]
[assembly: AssemblyFileVersion("5.2.7.2859")]
2 changes: 1 addition & 1 deletion src/shared/version.h
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#define SPHERE_COMPILER_NAME "Cell"
#define SPHERE_DEBUGGER_NAME "SSj"

#define SPHERE_VERSION "X.X.X"
#define SPHERE_VERSION "5.2.7"

#define SPHERE_API_VERSION 2
#define SPHERE_API_LEVEL 2
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