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miniSphere 4.5.3
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.mjs support in Cell, plus a few bug fixes.
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fatcerberus committed Feb 28, 2017
1 parent 95716a8 commit 99a0458
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4 changes: 2 additions & 2 deletions CHANGELOG.md
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miniSphere Changelog
====================

v4.5.3 - TBD
------------
v4.5.3 - February 28, 2017
--------------------------

* Adds support for `Cellscript.mjs`. if `Cellscript.js` is used, it will now
be compiled as a script rather than a module.
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2 changes: 1 addition & 1 deletion README.md
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========

The latest stable miniSphere release at the time of this writing is
**miniSphere 4.5.2**, released on Saturday, February 25, 2017. miniSphere
**miniSphere 4.5.3**, released on Tuesday, February 28, 2017. miniSphere
binaries are provided through GitHub, and the latest version is always
available for download here:

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2 changes: 1 addition & 1 deletion VERSION
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4.5.2
4.5.3
2 changes: 1 addition & 1 deletion docs/cellscript-api.txt
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Expand Up @@ -67,7 +67,7 @@ Sphere.Platform [read-only]

Sphere.Version [read-only]

The version number of the compiler; e.g., "4.5.2".
The version number of the compiler; e.g., "4.5.3".

describe(title, metadata);

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2 changes: 1 addition & 1 deletion docs/sphere2-api.txt
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Expand Up @@ -151,7 +151,7 @@ Sphere.Platform [read-only]

Sphere.Version [read-only]

The version number of the engine; e.g. "4.5.2".
The version number of the engine; e.g. "4.5.3".

Sphere.APIVersion [read-only]
Sphere.APILevel [read-only]
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2 changes: 1 addition & 1 deletion manpages/cell.1
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.TH CELL 1 "2017-02-25" "miniSphere-4.5.2" "miniSphere Game Development Kit"
.TH CELL 1 "2017-02-28" "miniSphere-4.5.3" "miniSphere Game Development Kit"
.SH NAME
cell \- Sphere v2 game compiler and packager
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/minisphere.1
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.TH MINISPHERE 1 "2017-02-25" "miniSphere-4.5.2" "miniSphere JS Game Engine"
.TH MINISPHERE 1 "2017-02-28" "miniSphere-4.5.3" "miniSphere JS Game Engine"
.SH NAME
minisphere \- lightweight JavaScript-powered game engine
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/spherun.1
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.TH SPHERUN 1 "2017-02-25" "miniSphere-4.5.2" "miniSphere Game Development Kit"
.TH SPHERUN 1 "2017-02-28" "miniSphere-4.5.3" "miniSphere Game Development Kit"
.SH NAME
spherun \- run a Sphere game in a dev-friendly environment
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/ssj.1
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.TH SSJ 1 "2017-02-25" "miniSphere-4.5.2" "miniSphere Game Development Kit"
.TH SSJ 1 "2017-02-28" "miniSphere-4.5.3" "miniSphere Game Development Kit"
.SH NAME
ssj \- the JavaScript debugger for miniSphere
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion setup/minisphere.iss
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#define AppName "miniSphere"
#define AppPublisher "Fat Cerberus"
#define AppVersion3 "4.5.2"
#define AppVersion3 "4.5.3"

; to create a bundle with Sphere Studio, copy the Sphere Studio binaries
; into msw/ide/ before building the installer.
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11 changes: 11 additions & 0 deletions src/debian/changelog
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minisphere (4.5.3) trusty; urgency=low

* Adds support for `Cellscript.mjs`. if `Cellscript.js` is used, it will now
be compiled as a script rather than a module.
* Adds `.mjs` module support for Cellscript `require()`.
* Fixes a bug in `from.Object()` where no object properties are enumerated.
* Fixes a bug where `term.print()` repeats its second parameter for every one
beyond that.

-- Bruce Pascoe <fatcerberus@icloud.com> Tue, 28 Feb 2017 00:00:00 -0500

minisphere (4.5.2) trusty; urgency=low

* Changes Cell `transpile` module to use automatic mode for transpile(). `.js`
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2 changes: 1 addition & 1 deletion src/plugin/PluginMain.cs
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Expand Up @@ -18,7 +18,7 @@ public class PluginMain : IPluginMain
public string Name { get; } = "miniSphere GDK";
public string Author { get; } = "Fat Cerberus";
public string Description { get; } = "Provides support for the miniSphere toolchain.";
public string Version { get; } = "4.5.2";
public string Version { get; } = "4.5.3";

internal PluginConf Conf { get; private set; }
internal int Sessions { get; set; }
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4 changes: 2 additions & 2 deletions src/plugin/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("4.5.2.1950")]
[assembly: AssemblyFileVersion("4.5.2.1950")]
[assembly: AssemblyVersion("4.5.3.1955")]
[assembly: AssemblyFileVersion("4.5.3.1955")]
2 changes: 1 addition & 1 deletion src/shared/version.h
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#define DEBUGGER_NAME "SSJ"
#define PREPTOOL_NAME "Majin"

#define VERSION_NAME "4.5.2"
#define VERSION_NAME "4.5.3"

#endif // MINISPHERE__VERSION_H__INCLUDED

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