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miniSphere 4.8.2
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Finally fixes the choppy SoundStreams!  This squashes a few other bugs,
too.
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fatcerberus committed Aug 16, 2017
1 parent 6be1812 commit edd3f1f
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5 changes: 2 additions & 3 deletions CHANGELOG.md
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miniSphere Changelog
====================

vX.X.X - TBD
------------
v4.8.2 - August 16, 2017
------------------------

* Fixes a bug in the internal audio streaming logic which corrupted the output
of SoundStreams with more than one channel and made them sound choppy.
* Fixes a bug where legacy `Spriteset#filename` includes a SphereFS prefix.
* Fixes a bug where Cell will write an invalid script path to `game.sgm` if the
script filename includes the `@/` prefix.


v4.8.1 - August 14, 2017
------------------------

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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -99,7 +99,7 @@ Download
========

The latest stable miniSphere release at the time of this writing is
**miniSphere 4.8.1**, released on Monday, August 14, 2017. miniSphere
**miniSphere 4.8.2**, released on Wednesday, August 16, 2017. miniSphere
binaries are provided through GitHub, and the latest version is always
available for download here:

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2 changes: 1 addition & 1 deletion VERSION
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X.X.X
4.8.2
2 changes: 1 addition & 1 deletion docs/cellscript-api.txt
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Expand Up @@ -75,7 +75,7 @@ Sphere.Game [non-replaceable]
Sphere.Platform [read-only]

A string specifying the name and version number of the compiler. For
example, "Cell X.X.X".
example, "Cell 4.8.2".

Sphere.Version [read-only]

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2 changes: 1 addition & 1 deletion docs/sphere2-core-api.txt
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Expand Up @@ -216,7 +216,7 @@ methods for managing execution.
Sphere.Platform [read-only]

A string specifying the name and version number of the engine. For
example, "miniSphere X.X.X".
example, "miniSphere 4.8.2".

Sphere.Version [read-only]
Sphere.APILevel [read-only]
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2 changes: 1 addition & 1 deletion manpages/cell.1
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.TH CELL 1 "xxxx-xx-xx" "miniSphere X.X.X" "Sphere Game Development Kit"
.TH CELL 1 "2017-08-16" "miniSphere-4.8.2" "Sphere Game Development Kit"
.SH NAME
cell \- Sphere v2 game compiler and packager
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/minisphere.1
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.TH MINISPHERE 1 "xxxx-xx-xx" "miniSphere X.X.X"" "miniSphere JS Game Engine"
.TH MINISPHERE 1 "2017-08-16" "miniSphere-4.8.2" "miniSphere JS Game Engine"
.SH NAME
minisphere \- lightweight JavaScript-powered game engine
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/spherun.1
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.TH SPHERUN 1 "xxxx-xx-xx" "miniSphere X.X.X" "Sphere Game Development Kit"
.TH SPHERUN 1 "2017-08-16" "miniSphere-4.8.2" "Sphere Game Development Kit"
.SH NAME
spherun \- run a Sphere game in a dev-friendly environment
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion manpages/ssj.1
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.TH SSJ 1 "xxxx-xx-xx" "miniSphere X.X.X" "Sphere Game Development Kit"
.TH SSJ 1 "2017-08-16" "miniSphere-4.8.2" "Sphere Game Development Kit"
.SH NAME
ssj \- the JavaScript debugger for miniSphere
.SH SYNOPSIS
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2 changes: 1 addition & 1 deletion setup/minisphere.iss
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; solution configurations.
#define AppName "miniSphere"
#define AppPublisher "Fat Cerberus"
#define AppVersion3 "X.X.X"
#define AppVersion3 "4.8.2"

; to create a bundle with Sphere Studio, copy the Sphere Studio binaries
; into msw/ide/ before building the installer.
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10 changes: 10 additions & 0 deletions src/debian/changelog
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minisphere (4.8.2) zesty; urgency=low

* Fixes a bug in the internal audio streaming logic which corrupted the output
of SoundStreams with more than one channel and made them sound choppy.
* Fixes a bug where legacy `Spriteset#filename` includes a SphereFS prefix.
* Fixes a bug where Cell will write an invalid script path to `game.sgm` if the
script filename includes the `@/` prefix.

-- Bruce Pascoe <fatcerberus@icloud.com> Wed, 16 Aug 2017 00:00:00 -0500

minisphere (4.8.1) zesty; urgency=low

* Adds `DirectoryStream#dispose()` to the API, for closing an open directory.
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2 changes: 1 addition & 1 deletion src/plugin/PluginMain.cs
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Expand Up @@ -17,7 +17,7 @@ public class PluginMain : IPluginMain
{
public string Name { get; } = "miniSphere Support";
public string Description { get; } = "Provides support for the miniSphere toolchain.";
public string Version { get; } = "X.X.X";
public string Version { get; } = "4.8.2";
public string Author { get; } = "Fat Cerberus";

internal PluginConf Conf { get; private set; }
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4 changes: 2 additions & 2 deletions src/plugin/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.0.0")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyVersion("4.8.2.2246")]
[assembly: AssemblyFileVersion("4.8.2.2246")]
2 changes: 1 addition & 1 deletion src/shared/version.h
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#define DEBUGGER_NAME "SSj"
#define PREPTOOL_NAME "Majin"

#define VERSION_NAME "X.X.X"
#define VERSION_NAME "4.8.2"

#endif // MINISPHERE__VERSION_H__INCLUDED

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