Sphere 5.5.1
Sphere 5.5.1 is a maintenance release in the 5.5 series. This release begins a rebranding effort whereby the miniSphere full kit will be renamed to simply Sphere. The engine implementation itself will retain its existing name, in order to differentiate it from other official Sphere implementations such as Oozaru.
What's Changed?
- Adds a warning when calling constructors such as
new Texture()
with a filename in games targeting API level 3. - Changes the default
.depthOp
for surfaces toDepthOp.AlwaysPass
. - Fixes a bug where async read and write weren't supported in retrograde mode.
- Fixes a bug where
DepthOp.Equal
is treated likeDepthOp.AlwaysPass
.