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Hi @demberto , thanks for the heads-up. The new release should now support Unicode box characters, and I've added a unit test to explicitly check that as well.
SVGBob supports UTF-8 box drawing characters, which arguably look a lot better than what ASCII looks like in a (modern) text editor.
I think you need to explicitly add an
encoding="utf-8"
here:svgbob/sphinxcontrib/svgbob/transform.py
Line 68 in ee7b0fb
based on the tracebox in the error log Sphinx created:
The text was updated successfully, but these errors were encountered: