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@james7132

James Liu

james7132
Mountain View, CA

I'm a software engineer in Silicon Valley, California. In my free time, I love to work on various open source projects to satisfy my intellectual curiosity, and occasionally others find these projects useful.

Since April 2021, I've been avidly contributing to Bevy, a data-oriented ECS based game engine, written in Rust, with a uncompromising focus on usability and performance. I've been personally focusing on:

  • CPU-side performance - Bevy, by default, should be as fast as the hardware allows. Users should not need to compromise usability or safety for performance.
  • Developer Experience - Bevy's developer experience should be intuitive, streamlined, and approachable.
  • Animation - Bevy's animation system and tooling should be best-in-class.
  • Reviewing other contributed code. The community comes up with ingenious ways of solving common game development problems all the time.

Separately from Bevy, I've developed quite a few game development tools like DanmakU, a data-oriented bullet hell library for Unity, and backroll-rs, a pure-Rust implementation of rollback netcode.

Sponsorship helps incentivize my continued work on these projects.

Thanks! ❤️

Current sponsors 3

@Auralytical
@rs017991
@mcobzarenco
Past sponsors 7
@wongchongkai
@RobertoSnap
@shanecelis
@goodbadwolf
@Retrodad0001
@theredfish
@storytold

Featured work

  1. bevyengine/bevy

    A refreshingly simple data-driven game engine built in Rust

  2. HouraiTeahouse/backroll-rs

    A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

    Rust 351
  3. james7132/Hourai

    The world's most advanced security and moderation bot for Discord.

    Rust 45

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