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Snapshot 4

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@stackotter stackotter released this 10 Jul 11:14
· 716 commits to main since this release

In this release I created a whole new UI and cleaned up the overall user experience. I also rewrote the way block models are loaded in. I also split the core functionality into a package called delta-core but that won't affect you.

Warning

This release is slower than the previous release because I haven't gotten around to reimplementing some of the caching code and there is also a bug that causes all chunks to be loaded at the same time (which drops fps to less than 1 when initially joining a world, but it does mean they load faster lol).

When joining a server just wait until all of the chunks have loaded in. Then the fps should be fine. I will fix this issue in the next release.

Features

  • New, more intuitive and less buggy UI.
  • A new in game menu for changing settings while playing on a server
  • A new input system that is way less buggy and automatically captures your cursor when rendering starts
  • A new block model loading system that should allow for much neater caching (when I get around to it). This rewrite also fixed all bugs to do with block model loading from the previous release (that I know of).
  • SRV record support (some servers use SRV records (like delta.stackotter.dev the official testing server) and the client didn't used to support that)

Known Bugs

  • Mipmapping causes transparent textures to get darker further away
  • Transparent blocks allow you to Xray (any face touching the transparent block doesn't get rendered)
  • Translucent blocks aren't translucent
  • Animated textures show as a debug texture (I just haven't gotten around to them yet)
  • Fluids (water and lava) don't render at all (hasn't gotten around to this yet either)
  • It is possible to access regular settings while in game by hitting command+comma