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Calculate the sum of absolute values (L1 norm) of double-precision floating-point strided array elements, ignoring
NaN
values and using ordinary recursive summation.
The L1 norm is defined as
npm install @stdlib/blas-ext-base-dnanasumors
Alternatively,
- To load the package in a website via a
script
tag without installation and bundlers, use the ES Module available on theesm
branch (see README). - If you are using Deno, visit the
deno
branch (see README for usage intructions). - For use in Observable, or in browser/node environments, use the Universal Module Definition (UMD) build available on the
umd
branch (see README).
The branches.md file summarizes the available branches and displays a diagram illustrating their relationships.
To view installation and usage instructions specific to each branch build, be sure to explicitly navigate to the respective README files on each branch, as linked to above.
var dnanasumors = require( '@stdlib/blas-ext-base-dnanasumors' );
Computes the sum of absolute values (L1 norm) of double-precision floating-point strided array elements, ignoring NaN
values and using ordinary recursive summation.
var Float64Array = require( '@stdlib/array-float64' );
var x = new Float64Array( [ 1.0, -2.0, NaN, 2.0 ] );
var N = x.length;
var v = dnanasumors( N, x, 1 );
// returns 5.0
The function has the following parameters:
- N: number of indexed elements.
- x: input
Float64Array
. - strideX: index increment for
x
.
The N
and stride parameters determine which elements in the strided array are accessed at runtime. For example, to compute the sum of absolute values (L1 norm) for every other element in x
,
var Float64Array = require( '@stdlib/array-float64' );
var x = new Float64Array( [ 1.0, 2.0, NaN, -7.0, NaN, 3.0, 4.0, 2.0 ] );
var v = dnanasumors( 4, x, 2 );
// returns 5.0
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float64Array = require( '@stdlib/array-float64' );
var x0 = new Float64Array( [ 2.0, 1.0, NaN, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var v = dnanasumors( 4, x1, 2 );
// returns 9.0
Computes the sum of absolute values (L1 norm) of double-precision floating-point strided array elements, ignoring NaN
values and using ordinary recursive summation and alternative indexing semantics.
var Float64Array = require( '@stdlib/array-float64' );
var x = new Float64Array( [ 1.0, -2.0, NaN, 2.0 ] );
var N = x.length;
var v = dnanasumors.ndarray( N, x, 1, 0 );
// returns 5.0
The function has the following additional parameters:
- offsetX: starting index for
x
.
While typed array
views mandate a view offset based on the underlying buffer, the offset parameter supports indexing semantics based on a starting index. For example, to calculate the sum of absolute values (L1 norm) for every other value in x
starting from the second value
var Float64Array = require( '@stdlib/array-float64' );
var x = new Float64Array( [ 2.0, 1.0, NaN, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var v = dnanasumors.ndarray( 4, x, 2, 1 );
// returns 9.0
- If
N <= 0
, both functions return0.0
. - Ordinary recursive summation (i.e., a "simple" sum) is performant, but can incur significant numerical error. If performance is paramount and error tolerated, using ordinary recursive summation is acceptable; in all other cases, exercise due caution.
var discreteUniform = require( '@stdlib/random-base-discrete-uniform' );
var bernoulli = require( '@stdlib/random-base-bernoulli' );
var filledarrayBy = require( '@stdlib/array-filled-by' );
var dnanasumors = require( '@stdlib/blas-ext-base-dnanasumors' );
function rand() {
if ( bernoulli( 0.5 ) < 0.2 ) {
return NaN;
}
return discreteUniform( 0, 100 );
}
var x = filledarrayBy( 10, 'float64', rand );
console.log( x );
var v = dnanasumors( x.length, x, 1 );
console.log( v );
#include "stdlib/blas/ext/base/dnanasumors.h"
Computes the sum of absolute values (L1 norm) of double-precision floating-point strided array elements, ignoring NaN
values and using ordinary recursive summation.
const double x[] = { 1.0, 2.0, 0.0/0.0, 4.0 };
double v = stdlib_strided_dnanasumors( 4, x, 1 );
// returns 7.0
The function accepts the following arguments:
- N:
[in] CBLAS_INT
number of indexed elements. - X:
[in] double*
input array. - strideX:
[in] CBLAS_INT
index increment forX
.
double stdlib_strided_dnanasumors( const CBLAS_INT N, const double *X, const CBLAS_INT strideX );
Computes the sum of absolute values (L1 norm) of double-precision floating-point strided array elements, ignoring NaN
values and using ordinary recursive summation and alternative indexing semantics.
const double x[] = { 1.0, 2.0, 0.0/0.0, 4.0 };
double v = stdlib_strided_dnanasumors_ndarray( 4, x, 1, 0 );
// returns 7.0
The function accepts the following arguments:
- N:
[in] CBLAS_INT
number of indexed elements. - X:
[in] double*
input array. - strideX:
[in] CBLAS_INT
index increment forX
. - offsetX:
[in] CBLAS_INT
starting index forX
.
double stdlib_strided_dnanasumors_ndarray( const CBLAS_INT N, const double *X, const CBLAS_INT strideX, const CBLAS_INT offsetX );
#include "stdlib/blas/ext/base/dnanasumors.h"
#include <stdio.h>
int main( void ) {
// Create a strided array:
const double x[] = { 1.0, 2.0, -3.0, -4.0, 5.0, -6.0, -7.0, 8.0, 0.0/0.0, 0.0/0.0 };
// Specify the number of elements:
const int N = 5;
// Specify the stride length:
const int strideX = 2;
// Compute the sum:
double v = stdlib_strided_dnanasumors( N, x, strideX );
// Print the result:
printf( "sumabs: %lf\n", v );
}
@stdlib/blas-ext/base/dnanasum
: calculate the sum of absolute values (L1 norm) of double-precision floating-point strided array elements, ignoring NaN values.
This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.
See LICENSE.
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