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docs: update REPL namespace documentation
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Signed-off-by: stdlib-bot <82920195+stdlib-bot@users.noreply.github.com>
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Planeshifter authored and stdlib-bot committed Mar 21, 2024
1 parent f95e706 commit c99f171
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8 changes: 4 additions & 4 deletions lib/node_modules/@stdlib/repl/code-blocks/data/data.csv
Original file line number Diff line number Diff line change
Expand Up @@ -2070,10 +2070,10 @@ base.strided.scusumkbn,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y =
base.strided.scusumkbn.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumkbn.ndarray( x.length, 0.0, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scusumkbn.ndarray( N, 0.0, x, 2, 1, y, -1, y.length-1 )\n"
base.strided.scusumkbn2,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumkbn2( x.length, 0.0, x, 1, y, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scusumkbn2( N, 0.0, x, 2, y, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar y0 = new Float32Array( x0.length );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 );\nN = base.floor( x0.length / 2 );\nbase.strided.scusumkbn2( N, 0.0, x1, 2, y1, 1 )\ny0\n"
base.strided.scusumkbn2.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumkbn2.ndarray( x.length, 0.0, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scusumkbn2.ndarray( N, 0.0, x, 2, 1, y, -1, y.length-1 )\n"
base.strided.scusumors,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumors( x.length, 0.0, x, 1, y, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scusumors( N, 0.0, x, 2, y, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar y0 = new Float32Array( x0.length );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 );\nN = base.floor( x0.length / 2 );\nbase.strided.scusumors( N, 0.0, x1, 2, y1, 1 )\ny0\n"
base.strided.scusumors.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumors.ndarray( x.length, 0.0, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scusumors.ndarray( N, 0.0, x, 2, 1, y, -1, y.length-1 )\n"
base.strided.scusumpw,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumpw( x.length, 0.0, x, 1, y, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scusumpw( N, 0.0, x, 2, y, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar y0 = new Float32Array( x0.length );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 );\nN = base.floor( x0.length / 2 );\nbase.strided.scusumpw( N, 0.0, x1, 2, y1, 1 )\ny0\n"
base.strided.scusumpw.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumpw.ndarray( x.length, 0.0, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scusumpw.ndarray( N, 0.0, x, 2, 1, y, -1, y.length-1 )\n"
base.strided.scusumors,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumors( x.length, 0.0, x, 1, y, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\ny = new Float32Array( x.length );\nbase.strided.scusumors( 3, 0.0, x, 2, y, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar y0 = new Float32Array( x0.length );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 );\nbase.strided.scusumors( 3, 0.0, x1, 2, y1, 1 )\ny0\n"
base.strided.scusumors.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumors.ndarray( x.length, 0.0, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\ny = new Float32Array( x.length );\nbase.strided.scusumors.ndarray( 3, 0.0, x, 2, 1, y, -1, y.length-1 )\n"
base.strided.scusumpw,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumpw( x.length, 0.0, x, 1, y, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\ny = new Float32Array( x.length );\nbase.strided.scusumpw( 3, 0.0, x, 2, y, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar y0 = new Float32Array( x0.length );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 );\nbase.strided.scusumpw( 3, 0.0, x1, 2, y1, 1 )\ny0\n"
base.strided.scusumpw.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumpw.ndarray( x.length, 0.0, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\ny = new Float32Array( x.length );\nbase.strided.scusumpw.ndarray( 3, 0.0, x, 2, 1, y, -1, y.length-1 )\n"
base.strided.sdeg2rad,"var x = new Float32Array( [ 0.0, 30.0, 45.0, 60.0 ] );\nvar y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.sdeg2rad( x.length, x, 1, y, 1 )\nvar N = base.floor( x.length / 2 );\ny = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.sdeg2rad( N, x, 2, y, -1 )\nvar x0 = new Float32Array( [ 0.0, 30.0, 45.0, 60.0 ] );\nvar y0 = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*2 );\nN = base.floor( x0.length / 2 );\nbase.strided.sdeg2rad( N, x1, -2, y1, 1 )\ny0\n"
base.strided.sdeg2rad.ndarray,"var x = new Float32Array( [ 0.0, 30.0, 45.0, 60.0 ] );\nvar y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.sdeg2rad.ndarray( x.length, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 0.0, 30.0, 45.0, 60.0 ] );\ny = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.sdeg2rad.ndarray( N, x, 2, 1, y, -1, y.length-1 )\n"
base.strided.sdot,"var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );\nvar y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );\nvar out = base.strided.sdot( x.length, x, 1, y, 1 )\nx = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );\ny = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ] );\nout = base.strided.sdot( 3, x, 2, y, -1 )\nx = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );\ny = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );\nvar x1 = new Float32Array( x.buffer, x.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y.buffer, y.BYTES_PER_ELEMENT*3 );\nout = base.strided.sdot( 3, x1, -2, y1, 1 )\n"
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2 changes: 1 addition & 1 deletion lib/node_modules/@stdlib/repl/code-blocks/data/data.json

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