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klever

Notes

  1. basic scene
  2. field objects are white rects attached to a layer, grouped
  3. die needs to be thrown, drawn and grouped (no dots)
  4. define some pretty distinguishable colors
  5. press space to test new turn/throwing dice again
  6. die needs to have dots drawn
  7. always add tuples
  8. label for green fields in top margin
  9. labels for oranges fields in squares
  10. less than sign polygons for purple fields
  11. click a die to play it to a field
  12. determine desired interactions through state
  13. put the value into the field if purple or orange
  14. return false if invalid move
  15. put an X in the field if green
  16. labels for green field requirements
  17. larger cross, but also remove the label behind it
  18. need to keep track of req labels
  19. change from dice to groups of values, rects and dots
  20. get the bound union of all the dice bounds
  21. allow the making of empty dice object
  22. use add and take for moving to dice or to silver
  23. include the color index in the tuple
  24. the field object also keeps its own scores # TODO: move
  25. colored square behind white square, try to move labels away
  26. separately draw green margin
  27. function to write green labels
  28. proto square function to separate some logic
  29. function to write oranges labels
  30. function to write purples less than signs
  31. move these color specific checks in play and cross out of field class
  32. in fact, contain color-value-rect-dots in one object
  33. draws rect and dots to layer
  34. in fact, change to list of Die instances
  35. draw silver plate and its dice in the newer fashion
  36. write the bound union function in the newer fashion
  37. rewrite the die class to fit the following usage
  38. arrange the dice in a smart way
  39. getters and setters for color and value
  40. proto function for adding square
  41. layer index not working #FIXME
  42. throw the die and refresh the sprites

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