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Minie v0.5.1

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@stephengold stephengold released this 05 Dec 18:05
· 5185 commits to master since this release
  • Added a "contact response" option for rigid bodies.
  • Added an isStatic() method to PhysicsCollisionObject.
  • Prohibited scaling of SimplexCollisionShape.
  • Added a MultiSphere constructor for a capsule shape with specified axis.

Noteworthy changes to debug visualization:

  • Fixed a bug where physics objects and joints continued being visualized after setting a filter to exclude them.
  • Update debug spatials on every change to debugMeshNormals or debugMeshResolution.
  • For a CompoundCollisionShape, generate a new debug spatial on every frame.
  • Visualize non-responsive rigid bodies in yellow.

Noteworthy changes to DynamicAnimControl:

  • Added centerOfMass() and setAttachmentConfig() methods.
  • Collect mesh-vertex coordinates in a HashSet (instead of an ArrayList) to increase the efficiency of createSpatialData().

Other details:

  • Updated the native libraries to version 1.0.20 of jme3-bullet-native.
  • Based on version 2.15 of the jme3-utilities-heart library.