Minie v0.7.1
Important changes to the library:
- Fixed read/write/clone bugs in
MeshCollisionShape
. - Fixed JME issue #1029 using riccardobl's approach.
- Fixed a crash that occurred while loading a rigid body with mass=0.
- Fixed a
NullPointerException
that occurred while dumping single-ended joints. - Add
jump(void)
andsetGravity(float)
methods toPhysicsCharacter
. - Changed the default gravity direction for a
PhysicsCharacter
from -Z to -Y. - Moved the
MyObject.describeUser()
method to thePhysicsDescriber
class. - Publicized the
BulletAppState.stopPhysics()
method for better compatibility withjme3-bullet
. - Added 2 new constructors for
BoxCollisionShape
. - Dump additional information on rigid bodies in
PhysicsDumper
. - Ensure that translation axes are locked in
RangeOfMotion
. - Reorganized the location/orientation getters for collision objects.
- Updated the native libraries to version 1.0.34 of
Libbulletjme
.