Releases: stephenjsweeney/tbftss
Releases · stephenjsweeney/tbftss
v1.5.1
1.5.0
- Game now renders at chosen resolution instead of scaling up from 1280 x 720
- Added command line switch -size to allow for custom window sizes.
- For example: -size 900x600 for a width and height of 900 x 600.
- Minimum resolution is now 1280 x 720
- Graphics and fonts now use texture atlases to help with performance.
- Misc. bug fixes.
v1.4.0
- Add Mac make file
- Added ca, da, es, fr, it, nl, pl, and sv po files, created using Google Translate (quality will be low; used as a starting point).
- Numerous compile and runtime fixes.
v1.3
- Added a fighter database, to view information about the in-game fighters.
v1.2
- Reduced missile damage from 75pts to 50pts.
- Rebalanced some missions, due to missile damage reduction.
- Fixed numerous mission bugs.
- Surrendering vessels will now fly away slower, to allow the player to catch them more easily.
- Music pauses when window focus is lost.
v1.1
- Epic missions now have limited "lives". A player can only be killed a certain number of times before they automatically fail the mission. This is to discourage reckless play.
v1.01
- Corrected "Nation of Tzac" to "Kingdom of Tzac" in a few cases
- Fixed broken REVISION makefile macro when git is not available
v1.0
- Campaign fixes
- Mouse is now restricted to game window when in battle
- Campaign missions can now be freely played after finishing the game
- Some trophy requirements were reduced, to make them easier to get
v0.99
- Fixed a bug with switching guns when ship has no guns
- Made Bodyguard and Team Player trophies easier to achieve
- Campaign tweaks and bugs fixes
v0.98
- Campaign tweaks and bugs fixes
- Challenge updates