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Welcome to the Acceptable Losses wiki!
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Harvesting
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Crafting
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Trade
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Combat
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Building (constructing)
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Storage(Stocks)
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"Accidents"
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Space HR (Sapient Resources?)
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Medical
Miners mine ore. Ore fills the miner's capacity until they can't carry anymore
Ore Types :
- High-Density Metal Ore --Structural Based Fabrications
- Low-Density Metal Ore
- High-Density Crystal Ore --Energy Based Fabrications
- Low-Density Crystal Ore
- High-Density Carbon Ore --Personnel Based Fabrications
- Low-Density Carbon Ore
Foundry :
- metal ore -> printer metal spools
- metal ore -> Metal Panels
3d printer (metals): printer metal spools -> metal objects 3d printer (plastics): Printer Polymer Spools -> plastic objects
Silicon Foundry : Silicon ore -> Silicon Wafers
Chip Fab : Silicon wafers + printer metal -> chips
- Food - Protein Paste, Fungi, Fruits and Vegetables, Meat, Space Bacon
- Oxygen - Fresh or reprocessed
- Water - Fresh or reprocessed
- Frequency of Asteroid - Low, Med, High
- Size of Asteroid - Low, Med, High
- Total Metal/Crystal/Carbon (one for each) - Low, Med, High
- Receive Traders
- Send Traders
- If attacking alien traders, increase odds of reprisal (including on local traders sent)
- Humans
- Androids - Doesn't require oxygen or food. Takes power instead. Not the best interpersonal skills. Cannot harm another sentient, so won't be a good soldier. Occasionally go out of control and harms all sentients.
- High gravity worlders - not slowed by heave weights.
- Spaceborn - really fast in low g, low strength
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Location
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HP - current,max
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BIO - O2, Thirst,
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Appearance
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CargoCapacity -> can store other entities? Remove their location, we will add back when we drop them.
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Weight-> We can carry this item. it has a weight
static final List Location{ Grid[xSize][ySize][zSize] -> z up World // contains entities }