This mod adds support for the hotel system seen in Mario Party 8's Koopas Tycoon Town, via PartyPlanner64. Due to memory restrictions, you can only have 4 hotels on one map--although you can push this to 5 if you do not have any star spaces on your board.
Add the Init event as a before turn event on the board properties tab. This clears the memory associated with each hotel. Hotels will have random investments if you don't do this.
Add the Hotel event to a space and mark it as a passing event. Set HOTEL_INDEX
to the hotel that it represents (0-4).