Skip to content

storytold/UnrealZeroMQ

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

11 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

UnrealZeroMQ

Unreal Engine 4 plugin for ZeroMQ with bindings from zmqcpp.

Usage

  1. Copy this repository into the Plugins folder of your Unreal project.
  2. Verify that the plugin is enabled in the plugin menu inside the Unreal Editor.
  3. In your module's build file (<your project name>.Build.cs) add ZeroMQ to the module dependency list:
...
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ZeroMQ" });
                                                                                     // add this! ^^^^^^^^
...
  1. Test that it works!
# include <zmq.hpp>

...
// place this somewhere it'll be run (e.g. BeginPlay() of your gamemode or similar)
int major, minor, patch;
zmq::version(&major, &minor, &patch);
UE_LOG(LogTemp, Log, TEXT("ZeroMQ version: v%d.%d.%d), major, minor, patch);
...

Support

  • Windows (x64 and x86)
  • Linux
  • MacOS

About

ZeroMQ plugin for UE4

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 75.2%
  • C++ 24.8%