- A repository to experiment with the battleships board game
- I don't particularly like battleships, but it makes for interesting problem solving
- Battleships computer opponent: A computer opponent to play battleships against
- Battleships board compute: Find every valid battleships layout, according to grid size and a set of ship lengths
- Includes AVX2 and AVX-512 accelerated C implementations
battleships.py
runs a game of battleships, with options to play with 2 players, against the computer, or watch the computer play against a random number generator- The computer opponent has been designed to be as hard as is possible
- The opponent plays completely fairly, and can't see the locations of your ships (read the source code if you don't believe me)
- The opponents are stored in
opponents/
, and can be benchmarked with./benchmark.py
-
compute/countBoards.py
will calculate the number of valid battleships layouts from a grid size and list of ship lengths- This code has been written with
pypy3
in mind, and is strongly suggested to be used (~5x performance improvement) - This script takes around 13.5 seconds to run using a Ryzen 7 7700X and
pypy3
- With
n
being the number of ships andw
being with width of the board, the time complexity scales withO((w^2 * 2)^n * n!)
- This is the unoptimised time complexity, if every board was checked
- In reality, it likely won't scale this way, as most boards are discarded early
- Using 5 ships and a width of 7, this gives ~1.1 trillion combinations to try
- With
- This code has been written with
-
Alternatively,
compute/countBoards.c
is a C implementation of the same algorithm- This runs in about 0.5 seconds, using a Ryzen 7 7700X
- However, optimisation work has only been done on Zen 3, Zen 3+ and Zen 4 systems
- Compile:
make -C compute
- Supports
DEBUG=[true/false]
to enable debug symbols and verbose build output - Supports
VERBOSE=[true/false]
to enable verbose build output - Supports
ARCH=[microarchitecture]
to target a specific microarchitecture- Defaults to using
-march=native
ARCH=x86-64
could be helpful to run on any x86-64 CPU, if being used to benchmark
- Defaults to using
- Supports
AVX2=[true/false]
to enable AVX2 optimisations - Supports
AVX512=[true/false]
to enable AVX-512 optimisations- AVX2 and AVX-512 optimisations are enabled by default
- AVX-512 will be used before AVX2
- Supports
- Run:
./compute/countBoards
- This runs in about 0.5 seconds, using a Ryzen 7 7700X
-
These programs don't save the boards, but could easily be modified to save or print them
-
Comparison of implementation performance:
Runner + version Runtime Valid boards / s Python (3.12) 71.56s 1,743,000 Pypy3 (3.10 / 7.3.16) 13.28s 9,394,000 C (Scalar) (GCC-14) 0.53s 234,100,000 C (AVX2) (GCC-14) 0.48s 259,700,000 C (AVX-512) (GCC-14) 0.50s 251,900,000 - Runtime is rounded to 2 decimal places
- Number of valid boards per second is rounded to 4 significant figures