Releases: studiosstudios/rooted
v0.5.0-open-beta
studios.studios (Group 3):
@joshuakguo (jcg294)
@nicolethean (nct43)
Cynthia Li (csl97)
Beth Kam (etk45)
@mluo24 (mml267)
@sabrinali2002 (sl3324)
@tanyazhouu (tz337)
@kimmylin727 (kl565)
@choongjae (cl2362)
@jffzhou (jlz45)
rooted!
Open Beta Release
May 4, 2024
This open beta release has a new (unfinished) tutorial and a new (unfinished) post game scene. It also introduces a new mechanic, a collectable throwable rock that can be used to create distracting rustling.
Full Changelog: v0.4.0-closed-beta...v0.5.0-open-beta
Closed Beta Release
studios.studios (Group 3):
@joshuakguo (jcg294)
@nicolethean (nct43)
Cynthia Li (csl97)
Beth Kam (etk45)
@mluo24 (mml267)
@sabrinali2002 (sl3324)
@tanyazhouu (tz337)
@kimmylin727 (kl565)
@choongjae (cl2362)
@jffzhou (jlz45)
rooted!
Closed Beta Release
April 20, 2024
This closed beta release has new assets for the wheat, grass, farmer, carrots and planting spots, larger maps with map randomization, accelerometer integration for escaping from the farmer when caught, a new wheat rustling effect, refined baby carrot AI and new menu UI and in-game UI. Because we do not have haptics support for Android, this our release is for iOS only, through Firebase.
Full Changelog: v0.3.0-alpha...v0.4.0-open-beta
Alpha Release
studios.studios (Group 3):
@joshuakguo (jcg294)
@nicolethean (nct43)
Cynthia Li (csl97)
Beth Kam (etk45)
@mluo24 (mml267)
@sabrinali2002 (sl3324)
@tanyazhouu (tz337)
@kimmylin727 (kl565)
@choongjae (cl2362)
@jffzhou (jlz45)
rooted!
Alpha Release
April 8, 2024
This alpha release demonstrates the integration of our game's customs shaders to model the wheat fields with rustling, along with more fleshed out networking events, UI additions to the menu scenes, some implementations of character animations, haptic feedback, and a full end-to-end game loop with win/lose condition support. It currently is developed for iOS platforms in mind only.
Technical Prototype (Gameplay)
studios.studios (Group 3):
@joshuakguo (jcg294)
@nicolethean (nct43)
Cynthia Li (csl97)
Beth Kam (etk45)
@mluo24 (mml267)
@sabrinali2002 (sl3324)
@tanyazhouu (tz337)
@kimmylin727 (kl565)
@choongjae (cl2362)
@jffzhou (jlz45)
rooted!
Technical Prototype
March 16, 2024
A technical prototype demonstrating networked multiplayer and capturing and rooting actions. The host will always play as the bunny, and the clients play as the carrots.
What's Changed
- Merge networking foundation into technical by @mluo24 in #7
- Map no longer inherits asset by @jffzhou in #8
- Capturing, rooting, and rooting zones by @kimmylin727 in #9
- Disconnect network when backing out of host view by @mluo24 in #12
- Start of multi carrot networking by @mluo24 in #13
- Current player is now drawn on top and transparent by @mluo24 in #14
- Kl technical by @kimmylin727 in #15
- [WIP] Networking framework + networking interactions by @mluo24 in #11
- Technical release, merge into main by @choongjae in #16
Full Changelog: v0.1.0-gameplay...v0.2.0b-technical-gameplay
Technical Prototype (Shaders)
studios.studios (Group 3):
@joshuakguo (jcg294)
@nicolethean (nct43)
Cynthia Li (csl97)
Beth Kam (etk45)
@mluo24 (mml267)
@sabrinali2002 (sl3324)
@tanyazhouu (tz337)
@kimmylin727 (kl565)
@choongjae (cl2362)
@jffzhou (jlz45)
rooted!
Technical Prototype
March 16, 2024
This prototype demonstrates our usage of shaders to render the wheat field.
Full Changelog: v0.1.0-gameplay...v0.2.0a-technical-shaders
Gameplay Prototype
studios.studios (Group 3):
@joshuakguo (jcg294)
@nicolethean (nct43)
Cynthia Li (csl97)
Beth Kam (etk45)
@mluo24 (mml267)
@sabrinali2002 (sl3324)
@tanyazhouu (tz337)
@kimmylin727 (kl565)
@choongjae (cl2362)
@jffzhou (jlz45)
rooted!
Gameplay Prototype
March 2, 2024
An initial prototype demonstrating wheat field rustling. Four baby carrots run around the field, and the player can choose between controlling a carrot or a farmer.