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C# Silk.NET Vulkan Game Engine Tutorial

screenshot of app https://www.youtube.com/watch?v=GIFfxnux9mo

Mouse Controls (starting in Chapter 15ish)

  • Scroll to zoom
  • Middle click to pan
  • Middle + Right click to rotate (kinda like Catia)

TO DO:

  • Docs:

    • Add some notes for each chapter describing where I deviated from the C++ (and maybe why)
    • Maybe add some some youtube tutorials for the C# stuff?
  • Build:

    • Fix up the shader compiler build step to only compile if glsl files have changed
    • Get the shader compiler path to work with an env variable (I'm dense)
  • Features:

    • Add some new tutorial chapters (textures?, what else?)
    • Points and lines rendering
    • Perspective camera currently doesn't work

Build requirements !!! VERY IMPORTANT !!!

- Sandbox03MeshShaders is using the Experimental build of Silk.NET 2.17 (as of 2023-03-30) - get it here: https://dev.azure.com/UltzOS/Silk.NET/_artifacts/feed/Experimental - click "Connet to Feed", "Visual Studio", and copy the Source into a new nuget package source
  • Silk.NET 2.17 is released, so make sure you're on that version at least.

  • The projects require the Vulkan SDK to build/run. The SDK provides the Vulkan validation layers as well as the command line tools to compile the shaders.

  • You will have to update your csproj files to point the folder where glslc.exe is found (this is the glsl compiler)

	<PropertyGroup>
		<VulkanBinPath>C:\VulkanSDK\1.3.239.0\Bin</VulkanBinPath>
	</PropertyGroup>

screenshot of vulkan path

** I couldn't get it to work with an environment variable, and I'm sure there's a better way to handle this globally

Each chapter was re-coded in C# (.NET 7)

  • Bonus projects:
    • Sandbox01Multisampling
    • Sandbox02ImGui
    • Sandbox03MeshShaders
    • Sandbox04ComputeShaders (coming soon)

screenshot of solution