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Reduce Azure jobs to just one for testing #2

Reduce Azure jobs to just one for testing

Reduce Azure jobs to just one for testing #2

Workflow file for this run

name: BuildUSD
on:
push:
branches:
- dev
- release
issue_comment:
types: [created]
env:
PYTHON_VERSION: "3.9"
PYTHON_VERSION_MAC: "3.11"
jobs:
GetUser:
runs-on: ubuntu-20.04
timeout-minutes: 5
outputs:
require-result: ${{ steps.check.outputs.require-result }}
steps:
- uses: actions-cool/check-user-permission@v2
id: check
with:
require: 'write'
username: ${{ github.event.comment.user.login }}
Linux:
needs: [GetUser]
if: ${{ (github.event.issue.pull_request && contains(github.event.comment.body, '/AzurePipelines run') && needs.GetUser.outputs.require-result == 'true' ) || github.event_name == 'push' }}
runs-on: ubuntu-20.04
timeout-minutes: 120
steps:
- run: echo ${{ needs.GetUser.outputs.require-result }}
- name: Checkout code
uses: actions/checkout@v4
- name: Restore cached artifacts
id: cache-usd-build-dependency
uses: actions/cache/restore@v4
with:
path: |
USDinst
key: ${{ runner.os }}-BuildUSD-py${{ env.PYTHON_VERSION }}-${{ hashFiles('build_scripts/**/*') }}
- name: Install Python
uses: actions/setup-python@v5
with:
python-version: ${{ env.PYTHON_VERSION }}
check-latest: false
- name: Install dependencies
run: |
sudo apt-get -qq update
sudo apt-get install -y python3-setuptools libglew-dev libxrandr-dev libxcursor-dev libxinerama-dev libxi-dev
pip install --upgrade pip
pip install PySide2 PyOpenGL
- name: Build USD
run: |
python3 build_scripts/build_usd.py --no-materialx --build USDgen/build --src USDgen/src USDinst -v
- name: Save build artifacts to cache
if: steps.cache-usd-build-dependency.outputs.cache-hit != 'true'
uses: actions/cache/save@v4
with:
path: |
USDinst
key: ${{ runner.os }}-BuildUSD-py${{ env.PYTHON_VERSION }}-${{ hashFiles('build_scripts/**/*') }}
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: usd-linux
path: USDinst
macOS:
needs: [GetUser]
if: ${{ (github.event.issue.pull_request && contains(github.event.comment.body, '/AzurePipelines run') && needs.GetUser.outputs.require-result == 'true' ) || github.event_name == 'push' }}
runs-on: macos-12
timeout-minutes: 120
steps:
- run: echo ${{ needs.GetUser.outputs.require-result }}
- name: Checkout code
uses: actions/checkout@v4
- name: Restore cached artifacts
id: cache-usd-build-dependency
uses: actions/cache/restore@v4
with:
path: |
USDinst
key: ${{ runner.os }}-BuildUSD-py${{ env.PYTHON_VERSION_MAC }}-${{ hashFiles('build_scripts/**/*') }}
- name: Install Python
uses: actions/setup-python@v5
with:
python-version: ${{ env.PYTHON_VERSION_MAC }}
check-latest: false
- name: Install dependencies
run: |
export PATH=/Applications/CMake.app/Contents/bin:$PATH
sudo xcode-select -s /Applications/Xcode_13.3.app/Contents/Developer
# Set SYSTEM_VERSION_COMPAT while installing Python packages to
# accommodate the macOS version numbering change from 10.x to 11
export SYSTEM_VERSION_COMPAT=1
pip install PySide6 PyOpenGL setuptools
export -n SYSTEM_VERSION_COMPAT
- name: Build USD
run: |
export PATH=/Applications/CMake.app/Contents/bin:$PATH
python3 build_scripts/build_usd.py --no-materialx --generator Xcode --build USDgen/build --src USDgen/src USDinst -v
- name: Save build artifacts to cache
if: steps.cache-usd-build-dependency.outputs.cache-hit != 'true'
uses: actions/cache/save@v4
with:
path: |
USDinst
key: ${{ runner.os }}-BuildUSD-py${{ env.PYTHON_VERSION_MAC }}-${{ hashFiles('build_scripts/**/*') }}
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: usd-macOS
path: USDinst
Windows:
needs: [GetUser]
if: ${{ (github.event.issue.pull_request && contains(github.event.comment.body, '/AzurePipelines run') && needs.GetUser.outputs.require-result == 'true' ) || github.event_name == 'push' }}
runs-on: windows-2019
timeout-minutes: 120
steps:
- run: echo ${{ needs.GetUser.outputs.require-result }}
- name: Checkout code
uses: actions/checkout@v4
- name: Restore cached artifacts
id: cache-usd-build-dependency
uses: actions/cache/restore@v4
with:
path: |
USDinst
key: ${{ runner.os }}-BuildUSD-py${{ env.PYTHON_VERSION }}-${{ hashFiles('build_scripts/**/*') }}
- name: Install Python
uses: actions/setup-python@v5
with:
python-version: ${{ env.PYTHON_VERSION }}
check-latest: false
- name: Install dependencies
run: |
python -m pip install --upgrade pip
python -m pip install PyOpenGL PySide2
- name: Build USD
run: |
REM Unset BOOST_ROOT on Windows. The VS2017-Win2016 image
REM sets this env var to a pre-installed boost which causes
REM the USD build to favor this over the boost built by
REM build_usd.py. This causes the build to fail, because
REM the pre-installed boost does not include boost_python27
call set BOOST_ROOT=
python build_scripts/build_usd.py --no-materialx --generator "Visual Studio 16 2019" --build USDgen/build --src USDgen/src USDinst --build-args USD,"-DPXR_ENABLE_PRECOMPILED_HEADERS=OFF" -v
shell: cmd
- name: Save build artifacts to cache
if: steps.cache-usd-build-dependency.outputs.cache-hit != 'true'
uses: actions/cache/save@v4
with:
path: |
USDinst
key: ${{ runner.os }}-BuildUSD-py${{ env.PYTHON_VERSION }}-${{ hashFiles('build_scripts/**/*') }}
- name: Upload artifacts
# use v3 because actions/upload-artifact@v4 fails
# see https://github.com/actions/upload-artifact/issues/485
uses: actions/upload-artifact@v3
with:
name: usd-win64
path: USDinst