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Original file line number | Diff line number | Diff line change |
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#![allow(dead_code)] | ||
use crate::{helpers::{Offset}}; | ||
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pub const FN_LOAD_BBSCRIPT: Offset = Offset::new(0xBD6150); | ||
/// BBSAnalyzeExe | ||
pub const FN_LOAD_BBSCRIPT: Offset = Offset::new(0xBD5150); | ||
/// BattleState::ControlBattleObject(state *) | ||
pub const FN_CONTROL_BATTLE_OBJECT: Offset = Offset::new(0x9E7310); | ||
pub const FN_CONTROL_BATTLE_OBJECT: Offset = Offset::new(0x9E7370); | ||
/// AREDGameInfo_Battle::UpdateBattle(state *) | ||
pub const FN_UPDATE_BATTLE: Offset = Offset::new(0xA5E150); | ||
pub const FN_SETUP: Offset = Offset::new(0xA48660); | ||
pub const GAME_STATE: Offset = Offset::new(0x1987724); | ||
pub const RNG: Offset = Offset::new(0x1767154); | ||
pub const CAMERA: Offset = Offset::new(0x17679A0); | ||
pub const FN_UPDATE_BATTLE: Offset = Offset::new(0xA5E7C0); | ||
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// pub const GAME_STATE: Offset = Offset::new(0x1987724); |