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As we are getting ready to offer macOS binaries for both x86_64 and arm64 platforms, I tried enabling universal macOS builds for sc3-plugins as well.
I tested this briefly by booting scsynth and running an example from
Tartini
's helpfile, and - after un-quarantining - the plugins worked on both arm64 machine with macOS 12 as well as x86_64 machine with macOS 10.10... full compatibility range.I also updated Xcode version to match the main SC release and made some minor cosmetic updates to the CI.