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Translation tools for Tengai Makyou: Ziria
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******************************************************************************** * Tengai Makyou: Ziria * * English Translation Patch Materials * ******************************************************************************** This package contains the source materials (code/art/script) for LIPEMCO! Translations' English translation project for the PC-Engine CD game Tengai Makyou: Ziria. **************************************** * Build Instructions * **************************************** The build system is only set up for Unix-like systems, though none of the code is fundamentally dependent on this and could be ported with a bit of effort. You'll need GCC, libpng, and ImageMagick (the "convert" utility), as well as any dependencies of wla-dx. You'll first need a disc image of Tengai Makyou: Ziria for the PC-Engine CD. It should match the following specifications: Redump name: Far East of Eden: Tengai Makyou: Ziria [NOTE: Revision 7] CRC32: ed6bc123 MD5: 2deae1bfcc13ffe0d4e52b59883a9376 SHA-1: 67fe95097fd18c0e063de947430f538f3893d3ec See http://redump.org/disc/37134/ for details. Note that there are two different revisions of the game, Revision 6 and Revision 7. Revision 7 must be used to build the translation, as Revision 6 contains code differences that make it incompatible. Also, do not use the Super CD version of the game ("Hibaihin" in Redump); it's vastly different and totally incompatible. The disc image must be in ISO+WAV+CUE format. If you need to convert from a different format, try using bchunk. Once you have an ISO+WAV+CUE image, rename the files such that every track is named as "tenma_01.wav", "tenma_02.iso", and so on up through "tenma_06.iso". Copy these files into the "tenma" directory. Then: $ cd tenma $ ./build.sh build.sh should then build all the necessary tools and output the translated ISO for track 2 as "tenma_02_build.iso". Use the provided "tenma_iso_build.cue" CUE sheet to run the built disc. Note that translated game text is taken from the CSV files in the "tenma/script" directory. While these can be edited directly, it will probably be easier to instead work with the ODS files in the same folder, which are formatted ODS spreadsheet versions of the same content. Just run "convertscript.sh" before "build.sh" to convert the ODS files into the CSVs automatically (requires OpenOffice). If you want to modify the project, check build.sh to see where the resources that get inserted into the game are coming from. **************************************** * Licensing * **************************************** See COPYING. Basically, everything by me (Supper) is GPLv3, and everything else is under the terms of whoever wrote it. **************************************** * Credits * **************************************** Supper -- Hacking TheMajinZenki -- Translation cccmar -- Testing rg111 -- Testing
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