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BUG: Subscription to (simple) Mute provides the false if muted. #194
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bug
Something isn't working
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A fix will be there shortly. It was a small change that I overlooked with the xml parser |
svrooij
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May 1, 2024
* fix: Mute parsed from events #194 * feat: Created some RenderingControl extensions
Thanks! It works on my system and is also confirmed by another user. |
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What happened
After having moved from 2.5.0 to 2.6.0-beta-10 the mute subscription provides wrong data:
(by the way beta-10 does not show up on the top instead beta-9 is on top of releases in Github)
What did you expect to happen
Should be true if player changes from unmute to mute.
How to reproduce it (minimal and precise)
.Events.on
)output is always "false"
GroupRenderingControl works fine.
Debug logging
let me know what you need. Debugging is not so easy in Node-RED containers.
Environment
node -v
): anyThe text was updated successfully, but these errors were encountered: