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``` scripts/play.sh --scenario data/scenarios/Challenges/Ranching/pied-piper.yaml --autoplay ``` In addition to the scenario, this PR: 1. Adds support for colorizing robot names 2. Improves diagnostic message for subworld portal spatial consistency enforcement
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@@ -3,3 +3,4 @@ capture.yaml | |
powerset.yaml | ||
fishing.yaml | ||
gated-paddock.yaml | ||
pied-piper.yaml |
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def moveWithMorbidity = | ||
moldHere <- ishere "mold"; | ||
if moldHere { | ||
try { | ||
// handle race conditions in which | ||
// another robot grabs it first | ||
m <- harvest; | ||
let spores = "mold spores" in | ||
if (m == spores) { | ||
say $ "Yuck, " ++ spores ++ "! I'm outta here."; | ||
selfdestruct; | ||
} {}; | ||
} {}; | ||
} {}; | ||
move; | ||
end; | ||
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def goFoodDir = \f. \r. | ||
let d = fst r in | ||
if (d == down) { | ||
foodHere <- ishere "oats"; | ||
if foodHere { | ||
grab; return () | ||
} {}; | ||
f; | ||
return () | ||
} { | ||
turn d; | ||
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// An obstruction might arise after | ||
// navigation direction is determined | ||
// but before we move. | ||
try { | ||
moveWithMorbidity; | ||
} {}; | ||
f; | ||
} | ||
end; | ||
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def goHomeDir = \f. \r. | ||
let d = fst r in | ||
if (d == down) { | ||
return () | ||
} { | ||
turn d; | ||
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// An obstruction might arise after | ||
// navigation direction is determined | ||
// but before we move. | ||
try { | ||
moveWithMorbidity; | ||
} {}; | ||
f; | ||
} | ||
end; | ||
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def findGoodDirection = | ||
isBlocked <- blocked; | ||
if isBlocked { | ||
turn left; | ||
findGoodDirection; | ||
} {}; | ||
end; | ||
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def moveUntilBlocked = | ||
isBlocked <- blocked; | ||
if isBlocked { | ||
} { | ||
moveWithMorbidity; | ||
moveUntilBlocked; | ||
}; | ||
end; | ||
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def pauseAtRandom = | ||
r <- random 3; | ||
if (r == 0) { | ||
r2 <- random 12; | ||
wait $ 6 + r2; | ||
} {} | ||
end; | ||
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def returnHome = \homeLoc. | ||
nextDir <- path (inL ()) (inL homeLoc); | ||
case nextDir return $ goHomeDir $ returnHome homeLoc; | ||
end; | ||
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def pursueFood = \hadSensedFood. \homeLoc. | ||
nextDir <- path (inR 5) (inR "oats"); | ||
case nextDir (\_. if hadSensedFood {returnHome homeLoc} {return ()}) $ | ||
goFoodDir $ pursueFood true homeLoc; | ||
end; | ||
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def doMovement = \startLoc. | ||
findGoodDirection; | ||
moveUntilBlocked; | ||
pauseAtRandom; | ||
pursueFood false startLoc; | ||
end; | ||
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/** Loop */ | ||
def go = \startLoc. | ||
doMovement startLoc; | ||
go startLoc; | ||
end; | ||
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startLoc <- whereami; | ||
go startLoc; |
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data/scenarios/Challenges/Ranching/_pied-piper/solution.sw
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def doN = \n. \f. if (n > 0) {f; doN (n - 1) f} {}; end; | ||
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def intersperse = \n. \f2. \f1. if (n > 0) { | ||
f1; | ||
if (n > 1) { | ||
f2; | ||
} {}; | ||
intersperse (n - 1) f2 f1; | ||
} {}; | ||
end; | ||
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def uTurn = \d. | ||
turn d; | ||
move; | ||
turn d; | ||
end; | ||
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/** | ||
Starting at bottom right of field | ||
*/ | ||
def harvestField = \fieldWidth. | ||
intersperse fieldWidth move harvest; | ||
uTurn right; | ||
intersperse fieldWidth move harvest; | ||
uTurn left; | ||
intersperse fieldWidth move harvest; | ||
uTurn right; | ||
intersperse fieldWidth move harvest; | ||
end; | ||
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def makeOatsCrumb = \spacing. | ||
place "oats"; | ||
doN spacing move; | ||
end; | ||
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def waitUntilRatDisappeared = | ||
found <- scout east; | ||
if found { | ||
wait 1; | ||
waitUntilRatDisappeared; | ||
} {}; | ||
end; | ||
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/** | ||
Place a trail of breadcrumbs, and return | ||
one crumb short of the first crumb. | ||
*/ | ||
def makeOatsTrail = \spacing. \segments. | ||
doN segments $ makeOatsCrumb spacing; | ||
turn back; | ||
doN (segments * spacing) move; | ||
turn back; | ||
end; | ||
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def placeHorizontalTrail = \horizontalSpacing. | ||
turn east; | ||
doN (2*horizontalSpacing) move; | ||
place "oats"; | ||
turn back; | ||
doN horizontalSpacing move; | ||
place "oats"; | ||
doN horizontalSpacing move; | ||
turn left; | ||
end; | ||
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def waitForRatToPass = | ||
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// Wait until the rat ate this crumb | ||
watch down; | ||
wait 2000; | ||
waitUntilRatDisappeared; | ||
end; | ||
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def makeTrails = | ||
let spacing = 4 in | ||
let segments = 5 in | ||
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wait 30; | ||
placeHorizontalTrail 5; | ||
makeOatsTrail spacing $ segments + 1; | ||
end; | ||
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def getKey = | ||
turn east; | ||
doN 15 move; | ||
turn right; | ||
move; | ||
_k <- grab; | ||
turn right; | ||
doN 5 move; | ||
turn right; | ||
doN 6 move; | ||
turn left; | ||
doN 18 move; | ||
turn left; | ||
doN 20 move; | ||
turn right; | ||
doN 2 move; | ||
use "unlocker" forward; | ||
doN 6 move; | ||
turn right; | ||
doN 8 move; | ||
turn left; | ||
move; | ||
turn right; | ||
doN 6 move; | ||
turn left; | ||
move; | ||
end; | ||
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def placeMold = \moldItem. | ||
turn east; | ||
doN 11 move; | ||
sow moldItem; | ||
end; | ||
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def go = | ||
getKey; | ||
harvestField 20; | ||
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turn left; | ||
doN 2 move; | ||
turn left; | ||
harvestField 20; | ||
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move; | ||
turn right; | ||
doN 14 move; | ||
turn left; | ||
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// Get the mold | ||
doN 4 move; | ||
turn left; | ||
doN 3 move; | ||
moldItem <- grab; | ||
turn back; | ||
doN 3 move; | ||
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turn right; | ||
doN 3 move; | ||
turn left; | ||
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// Head back to the house | ||
doN 8 move; | ||
turn left; | ||
doN 8 move; | ||
turn left; | ||
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// Start laying trail | ||
intersperse 5 (doN 4 move) $ place "oats"; | ||
placeHorizontalTrail 5; | ||
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waitForRatToPass; | ||
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makeTrails; | ||
waitForRatToPass; | ||
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makeOatsTrail 4 10; | ||
placeHorizontalTrail 5; | ||
waitForRatToPass; | ||
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makeOatsTrail 4 12; | ||
placeHorizontalTrail 5; | ||
waitForRatToPass; | ||
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turn east; | ||
doN 2 move; | ||
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placeHorizontalTrail 4; | ||
makeOatsTrail 4 4; | ||
waitForRatToPass; | ||
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makeOatsTrail 4 6; | ||
placeHorizontalTrail 4; | ||
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waitForRatToPass; | ||
makeOatsTrail 4 10; | ||
placeHorizontalTrail 4; | ||
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waitForRatToPass; | ||
makeOatsTrail 4 12; | ||
placeHorizontalTrail 4; | ||
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placeMold moldItem; | ||
end; | ||
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go; |
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