opengl glfw2 viewer, its good enough
- u will need opengl, glfw3
$ make
- loading models with one node (only tested for one node)
- 3d transformations
- diffuse lighting
- texture mapping
- auto generate normals if not provided (cross product)
- continue with gltf2 github
- use other textures to give more depth, somthing related to pbr
- fix the normal mapping texture, looks like its compressed maybe DXT5nm?
- implement camera system and use the camera info provided by gltf file