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light2osc

2017, 2018, 2022 — Till Bovermann

Use a camera as a light sensor array. Configured for use with SuperCollider's' scsynth, writing directly to its first control buses.

Functionality

light2osc samples the incoming video into equal sized rects, computes their brightness, calculates difference values between two areas, crambles them,1 and spits them out as an OSC message.

In short:

  • capture camera data,
  • read out averages values within regions,
  • scramble regions,
  • calculate pairwise differential values, and
  • send values to scsynth process (localhost, port 57110) via OSC over TCP/UDP.

Variants

  • light2osc_udp — uses GStreamer, should work with most webcams (except PS3 Eye) on most operating systems, sends data as UDP
  • light2osc_tcp — uses GStreamer, should work with most webcams (except PS3 Eye) on most operating systems, sends data as TCP (rarely used)
  • light2osc_udp_psEye – uses libusb implementation specific for PS3 Eye cameras. Works with multiple cameras (tested with upto 12)

Install

  • Install Processing3
  • Install OscP5 from wihtin Processing (Sketch>Import Library...>Add Library...)

For light2osc_udp and light2osc_tcp

  • Install Video from wihtin Processing (Sketch>Import Library...>Add Library...)

For light2osc_udp_psEye

  • Install ps3eye from wihtin Processing (Sketch>Import Library...>Add Library...)
  • Install libusb via homebrew

Linux

For light2osc_udp and light2osc_tcp it is necessary to install gstreamer $ sudo apt-get install gstreamer0.10 libgstreamer-plugins-base0.10-dev

For light2osc_udp_psEye it is necessary to

  • install libusb (should be installed anyway).
  • add the PS3.rules /etc/udev/rules.d to make the device accessible for standard users
  • remove the driver module (for the OmniVision OV534 USB bridge chip). After (re-)plugging your camera(s), remove the module with
    $ sudo rmmod gspca_ov534 
    

Troubleshooting

For light2osc_udp and light2osc_tcp

If the default camera selection does not work and you don't get any values when running the program, copy the desired camera config string from the printed list and paste it as the first element to the cameraNames array:

String[] cameraNames = {
  "name=/dev/video0,size=160x120,fps=30", // linux gstreamer device
  "name=HD Pro Webcam C920,size=240x135,fps=30",
  "name=HD Pro Webcam C920 #2,size=240x135,fps=30",
  "name=FaceTime HD Camera,size=80x45,fps=30"
};

For light2osc_udp_psEye

It appears seems that vendor and product IDs got mixed up on OSX 10.14, see this issue at the PS3Eye repository for details.

Usage

The scripts write directly to the first control buses of an scsynth process running at port 57110. See the calculated values popping up in scsynth by running

s.boot;
s.scope(8, 0, rate: \control);

Use them e.g. via

{Splay.ar(SinOsc.ar(200 + (100 * In.kr(0, 4))))}

light2osc_udp and light2osc_tcp

Depending whether you are using UDP or TCP as the OSC base protocol, run the appropriate script derivate. If you don't know which one to use, it is very likely the udp variant.

The scripts are configured to work with camera configurations manually named in the scripts themselves. If it does not find any of those cameras, it uses the default camera. You can optimise the program by adding your cam config to the variable cameraNames. By running the scripts, you also get a list of available Cameras, copy/paste the string that has your camera with the lowest resolution and highest FPS.

Footnotes

  1. With some programming skill, you should be able to remove the difference computation and/or scrambling, however it proofed sensual to use difference values instead of absolute values: Processing's camera capture routine does automatic exposure compensation: seemingly "absolute" values are not absolute anyhow and differences mean a more stable result in shifting light situations.

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