[aot] Add a generic set of AOT structs #3973
Merged
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Related issue = #3334
I haven't really switched OpenGL or Vulkan to use these new AOT structs yet, but the migration should be very simple, e.g.,
I've also added/removed/changed a few field names:
ScalarArg
offset_in_bytes_in_args_buf
-->offset_in_args_buf
ogl::CompiledArrayArg
-->aot::ArrayArg
shape_offset_in_bytes_in_args_buf
-->shape_offset_in_args_buf
bind_index
CompiledTaichiKernel
arg_count
-->args_count
ret_count
-->rets_count
args_buf_size
-->args_buffer_size
ret_buf_size
-->rets_buffer_size
used.arr_arg_to_bind_idx