Support combining arbitrary shadows without a color with shadow color utilities #13876
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This PR fixes an issue I discovered when live-streaming a few weeks ago that prevents code like this from working:
Currently in the v4 engine, arbitrary shadows require a color to be specified in the arbitrary value in order for shadow color utilities to properly replace the color. This was not the case in the v3 engine, and is definitely something we want to work in v4.
The fix is to append the color variable to the arbitrary shadow if no color can be parsed from the shadow value, instead of bailing if no color is found.