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WIP - convolution reverb / cross synthesis script for norns

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N(IR)NS

  • a convolution reverb / cross-synthesis sound mixer
  • traditional reverb effects but also sonic play-doh

resources:

pieces:

  • SC partconv
  • Norns file select / load
    • load (IR) file
  • Audio input
  • mix control (dry / IR wet)
  • later - page to record (IR) - tape call? + save - waveform display

details:

  • PartConv.ar(in, fftsize, irbufnum, mul: 1.0, add: 0.0)
    • in - processing target.
    • fftsize - spectral convolution partition size (twice partition size). You must ensure that the blocksize divides the partition size and there are at least two blocks per partition (to allow for amortization).
    • irbufnum - prepared buffer of spectra for each partition of the impulse response.
  • Undocumented class methods

to do:

  • determine file size limits (24s - way too big, but what is a sensible cutoff?)
    • impulse response can be as large as you like (CPU load increases with IR size. Various tradeoffs based on fftsize choice, due to rarer but larger FFTs. This plug-in uses amortisation to spread processing and avoid spikes).
    • how can i help optimize performance?
  • bug have to adjust wet and dry controls after IR file load to hear effect.
  • fix volume issue (some IR files are way louder than others)
    • (might need a input volume control pre conv and an output control)
  • add more IR files (check out creative convolution thread)
  • whats the best way to bundle audio files with scripts??
  • buffer number in debug increases every time a new IR is loaded - is that to be expected or a bug?
  • ir file pre load processing (normalize, start/end, trim to size - might need to add fade(tail), preview, etc)
  • waveform display + related features

archive:

  • file select and load to ir buffer/convert to spectrum (48khz files only!)
    • if you load a new IR, you will need to dump previous buffer
  • figure out how to clear buffers / spectrums / etc
  • -bug- have to load script twice for synthdef / ir's to load. I think this has to do with the ir file/spectrums not being generated as soon as script loads
  • working supercollider example
  • build most basic version for norns
  • add basic controls (wet, dry)

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